private void HandleOpen(GameSession session, PacketReader packet) { session.Send(WorldMapPacket.Open(session.Player)); }
private static void HandleOpen(GameSession session) { session.Send(WorldMapPacket.Open()); }
private void HandleOpen(GameSession session, PacketReader packet) { session.Send(WorldMapPacket.Open(session.Player)); }
private static void HandleOpen(GameSession session) { session.Send(WorldMapPacket.Open()); }