void Generate() { WorldMap world = WorldMap.Instance; MeepleManager meeples = MeepleManager.Instance; world.Clear(); world.AddNode("n1", 0, 0); world.AddNode("n2", -4, 0); world.AddNode("n3", -2, -2); Node home = world.AddNode("n4", 4, -2); world.AddNode("n5", 2, 2); world.AddNode("n6", -3, 2); world.AddNode("n7", -4, -5); world.AddNode("n8", -2, -6); world.AddNode("n9", -6, -3); world.AddNode("n10", 0, -5); world.AddNode("n11", -6, -5); world.AddEdge("e1", "n1", "n2"); world.AddEdge("e2", "n2", "n3"); world.AddEdge("e3", "n10", "n4"); world.AddEdge("e4", "n4", "n1"); world.AddEdge("e5", "n1", "n5"); world.AddEdge("e6", "n4", "n5"); world.AddEdge("e7", "n2", "n6"); world.AddEdge("e8", "n7", "n3"); world.AddEdge("e9", "n7", "n8"); world.AddEdge("e10", "n10", "n8"); world.AddEdge("e11", "n9", "n2"); world.AddEdge("e12", "n7", "n11"); world.AddEdge("e12", "n9", "n11"); meeples.AddMeeple(home.GetComponent <Location>()).Init("Maxwell"); meeples.AddMeeple(home.GetComponent <Location>()).Init("Jen"); meeples.AddMeeple(home.GetComponent <Location>()).Init("Ross"); meeples.AddMeeple(home.GetComponent <Location>()).Init("Rosie"); meeples.AddMeeple(home.GetComponent <Location>()).Init("Harry"); }