public void ShowSelectedLevel(WorldLevelBannerScript worldLevel) { worldOverviewPanel.SetActive(true); levelSelectedPanel.SetActive(true); levelHeader.text = worldLevel.GetLevelName(); this.levelDescription.text = worldLevel.GetLevelDescription(); levelImage.sprite = worldLevel.GetLevelSprite(); selectedScene = worldLevel.GetLevelName(); this.worldLevel = worldLevel; }
public void SetCurrentLevel(WorldLevelBannerScript level) { highScoreValues = level.GetScoreTimer(); currentLevelIndex = level.GetLevelIndex(); destroyMainBase = level.destroyMainBase; waveSurvival = level.waveSurvival; timeSurvival = level.timeSurvival; SetStartMoney(level.GetStartMoney()); SetMaxUints(level.GetMaxUnits()); }