示例#1
0
文件: Startup.cs 项目: ikorin24/Elffy
        private static async UniTask <Plain> CreateFloor(WorldLayer layer)
        {
            var timing = layer.GetValidScreen().TimingPoints.Update;
            var plain  = new Plain();

            plain.Scale  = new Vector3(40f);
            plain.Shader = new PhongShader();
            var config = new TextureConfig(TextureExpansionMode.NearestNeighbor, TextureShrinkMode.NearestNeighbor,
                                           TextureMipmapMode.None, TextureWrapMode.ClampToEdge, TextureWrapMode.ClampToEdge);
            var texture = await Resources.Sandbox["floor.png"].LoadTextureAsync(config, timing);

            plain.AddComponent(texture);
            plain.Rotation = Quaternion.FromAxisAngle(Vector3.UnitX, -90.ToRadian());
            plain.Updated += _ =>
            {
                var k = plain.GetValidScreen().Keyboard;
                if (k.IsPress(Elffy.InputSystem.Keys.Down))
                {
                    plain.Position.Y -= 0.5f;
                }
                else if (k.IsPress(Elffy.InputSystem.Keys.Up))
                {
                    plain.Position.Y += 0.5f;
                }
            };
            return(await plain.Activate(layer));
        }
示例#2
0
文件: Startup.cs 项目: ikorin24/Elffy
        private static async UniTask <Cube> CreateBox(WorldLayer layer)
        {
            var timing = layer.GetValidScreen().TimingPoints.Update;
            var cube   = new Cube();

            cube.Position = new(-3, 0.5f, 0);
            cube.Shader   = new PhongShader();
            cube.AddComponent(await Resources.Sandbox["box.png"].LoadTextureAsync(timing));
            await cube.Activate(layer);

            cube.StartCoroutine(static async(coroutine, cube) =>