示例#1
0
        public void OnInteraction(WorldInteractionType type)
        {
            var res       = false;
            var component = Template.GetComponent(Step);

            if (component != null)
            {
                var acts = QuestManager.Instance.GetActs(component.Id);
                for (var i = 0; i < acts.Length; i++)
                {
                    var act = acts[i];
                    if (act.DetailType == "QuestActObjInteraction")
                    {
                        var template = acts[i].GetTemplate <QuestActObjInteraction>();
                        if (template.WorldInteractionId == type)
                        {
                            res = true;
                            Objectives[i]++;
                            if (Objectives[i] > template.Count) // TODO check to overtime
                            {
                                Objectives[i] = template.Count;
                            }
                        }
                    }
                }
            }

            if (res)
            {
                Update();
            }
        }
 public void OnInteraction(WorldInteractionType type)
 {
     foreach (var quest in Quests.Values)
     {
         quest.OnInteraction(type);
     }
 }