public void ItemSelected(WorldImageBehavior currWorldImage, bool isPlaying, float sliderVal) { currItem = currWorldImage; imgStop.SetActive(isPlaying); slider.value = sliderVal; OpenMenu(true); }
public void OpenMenu(bool open) { desiredScale = open ? Vector3.one : Vector3.zero; moveSpeed = open ? 7 : 15; if (!open) { currItem = null; } }
public void Create() { OpenMenu(false); Transform handle = MoveHandle.Instance.transform; GameObject worldSpaceImages = Instantiate(holderPrefab, handle.position, handle.rotation); WorldImageBehavior worldImage = worldSpaceImages.GetComponent <WorldImageBehavior>(); foreach (Transform img in CreateImage.Instance.transform) { GameObject image = Instantiate(img.gameObject, worldImage.imageParent.transform); image.transform.SetAsFirstSibling(); } }