// Update is called once per frame void Update() { // Check for mute ass.mute = (PlayerPrefs.GetInt("Mute", 0) == 1); ass2.mute = (PlayerPrefs.GetInt("Mute", 0) == 1); // Update the season if (Time.time > season_length + last_season) { season = (season + 1) % seasons.Length; ass.clip = seasons[season]; ass.Play(); if (season == FALL) { SpawnFoxes(); } if (season == SUMMER) { SpawnHawks(); } if (season == SPRING) { year++; DespawnFerrets(); DespawnFarmer(); PlantCrops(); } if (season == WINTER) { DespawnFox(); DespawnHawk(); SpawnFarmer(); KillCrops(); } last_season = Time.time; } if (Input.GetButtonDown("Fire1") && GUIUtility.hotControl == 0) { // Attempt to set new target int type = wg.ClickToType(); Vertex target = wg.ClickToVertex(); if (type == WorldGen.CARROT) { if (!food_targets.Contains(target) && target.InBounds(new Vertex(wg.width, wg.height))) { food_targets.Add(target); } } else if (type == WorldGen.DIRT || type == WorldGen.GRASS) { if (!dig_targets.Contains(target) && target.InBounds(new Vertex(wg.width, wg.height))) { dig_targets.Add(target); } } } if (Input.GetButtonDown("Fire2") && GUIUtility.hotControl == 0) { // Attempt to remove target int type = wg.ClickToType(); Vertex target = wg.ClickToVertex(); if (type == WorldGen.CARROT) { if (food_targets.Contains(target)) { food_targets.Remove(target); } } else if (type == WorldGen.DIRT || type == WorldGen.GRASS) { if (dig_targets.Contains(target)) { dig_targets.Remove(target); } } else if (type == WorldGen.TUNNEL) { if (!fill_targets.Contains(target)) { fill_targets.Add(target); } else { fill_targets.Remove(target); } } } }