/// <summary> /// Конструктор, инициализирующий игру параметрами по умолчанию /// </summary> public Game(ITimer timer, IPhysics physics) { _gameLoop = timer; _gameLoop.AddEvent(Tick); World = new World(physics); WorldFile.FillWorld(World, "Resources/Worlds/test.world"); Player = World.CreatePlayer(new HitBox(0, -10, 0.25, 0.5)); Player.Texture = "Resources/TextureAssets/player.texture"; Player.DrawPriority = 10; UpdateState(); }