public void TileUpdated(WorldEventArg we) { // If not on the tile detail panel, ignore this if (!mainUiManager.currentUi.Equals("TileDetail")) { return; } // Get i and j from e Vector3Int loc = we.location; int iLoc = loc.x; int jLoc = loc.y; // If looking at this tile, update this tile if (iLoc == tileDetailUI.iLoc && jLoc == tileDetailUI.jLoc) { tileDetailUI.FocusOnTile(iLoc, jLoc); } }
public void ProcessMapChange(WorldEventArg we) { // Get i and j from e Vector3Int loc = we.location; int i = loc.x; int j = loc.y; // Delete the old tiles groundTileMap.SetTile(loc, null); surfaceTileMap.SetTile(loc, null); undergroundTileMap.SetTile(loc, null); // Draw the ground & surface tiles groundTileMap.SetTile(loc, groundTiles[domain.mapData.GetGroundValue(i, j)]); if (domain.mapData.GetSurfaceValue(i, j) >= 0) { surfaceTileMap.SetTile(loc, surfaceTiles[domain.mapData.GetSurfaceValue(i, j)]); } // Draw the underground tiles undergroundTileMap.SetTile(loc, undergroundTiles[domain.mapData.GetUndergroundValue(i, j)][domain.mapData.GetStoneValue(i, j)]); }
public static void Broadcast(worldEventChannels channel, Enum ev, WorldEventArg e) { ListenerFunctions[channel][ev](e); }