internal virtual WorldEntity_Accessor CreateWorldEntity_Accessor() { // TODO: 实例化相应的具体类。 WorldEntity_Accessor target = null; return(target); }
public void GameEntityStateTest() { PrivateObject param0 = null; // TODO: 初始化为适当的值 WorldEntity_Accessor target = new WorldEntity_Accessor(param0); // TODO: 初始化为适当的值 WorldEntityState expected = null; // TODO: 初始化为适当的值 WorldEntityState actual; target.GameEntityState = expected; actual = target.GameEntityState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }