示例#1
0
        internal virtual WorldEntity_Accessor CreateWorldEntity_Accessor()
        {
            // TODO: 实例化相应的具体类。
            WorldEntity_Accessor target = null;

            return(target);
        }
示例#2
0
        public void GameEntityStateTest()
        {
            PrivateObject        param0   = null;                             // TODO: 初始化为适当的值
            WorldEntity_Accessor target   = new WorldEntity_Accessor(param0); // TODO: 初始化为适当的值
            WorldEntityState     expected = null;                             // TODO: 初始化为适当的值
            WorldEntityState     actual;

            target.GameEntityState = expected;
            actual = target.GameEntityState;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }