public void WorldEntityLeavedMapEventArgsConstructorTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityLeavedMapEventArgs target = new WorldEntityLeavedMapEventArgs( entity, map ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void WorldEntityLeavedMapEventArgsConstructorTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityLeavedMapEventArgs target = new WorldEntityLeavedMapEventArgs(entity, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void GameEntityTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityLeavedMapEventArgs target = new WorldEntityLeavedMapEventArgs( entity, map ); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnLeavedMap(WorldEntity worldEntity, BaseMap map) { EventHandler <WorldEntityLeavedMapEventArgs> tempAfterEventArgs = m_EventWorldEntityLeavedMap; if (tempAfterEventArgs != null) { WorldEntityLeavedMapEventArgs eventArgs = new WorldEntityLeavedMapEventArgs(worldEntity, map); tempAfterEventArgs(this, eventArgs); } }
public void GameEntityTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityLeavedMapEventArgs target = new WorldEntityLeavedMapEventArgs(entity, map); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> internal void OnLeavedMap( WorldEntity worldEntity, BaseMap map ) { EventHandler<WorldEntityLeavedMapEventArgs> tempAfterEventArgs = m_EventWorldEntityLeavedMap; if ( tempAfterEventArgs != null ) { WorldEntityLeavedMapEventArgs eventArgs = new WorldEntityLeavedMapEventArgs( worldEntity, map ); tempAfterEventArgs( this, eventArgs ); } }