public void WorldEntityEnteringMapEventArgsConstructorTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs(entity, map); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void GameEntityTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs( entity, map ); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void GameEntityTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs(entity, map); // TODO: 初始化为适当的值 WorldEntity actual; actual = target.GameEntity; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void IsCancelTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs( entity, map ); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void IsCancelTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs(entity, map); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> internal bool OnEnteringMap( WorldEntity worldEntity, BaseMap map ) { EventHandler<WorldEntityEnteringMapEventArgs> tempBeforeEventArgs = m_EventWorldEntityEnteringMap; if ( tempBeforeEventArgs != null ) { WorldEntityEnteringMapEventArgs eventArgs = new WorldEntityEnteringMapEventArgs( worldEntity, map ); tempBeforeEventArgs( this, eventArgs ); return eventArgs.IsCancel; } return false; }
/// <summary> /// /// </summary> internal bool OnEnteringMap(WorldEntity worldEntity, BaseMap map) { EventHandler <WorldEntityEnteringMapEventArgs> tempBeforeEventArgs = m_EventWorldEntityEnteringMap; if (tempBeforeEventArgs != null) { WorldEntityEnteringMapEventArgs eventArgs = new WorldEntityEnteringMapEventArgs(worldEntity, map); tempBeforeEventArgs(this, eventArgs); return(eventArgs.IsCancel); } return(false); }
public void WorldEntityEnteringMapEventArgsConstructorTest() { WorldEntity entity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 WorldEntityEnteringMapEventArgs target = new WorldEntityEnteringMapEventArgs( entity, map ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }