示例#1
0
    private WorldChunk CreateChunk(Vector3 chunkPos, string name)
    {
        GameObject chunkObj = Instantiate(m_WorldChunkPrefab, transform);

        chunkObj.transform.position = chunkPos;
        chunkObj.name = name;
        WorldChunk chunk = chunkObj.GetComponent <WorldChunk>();

        chunk.m_Collisions = chunk.GetComponentsInChildren <PushOutCollision>();
        return(chunk);
    }