public static void SetPauseAnimation(bool State) { var ChrPtr = WorldChrManPtr.GetPlayerAnimationPtr(); Memory.WriteBoolean(ChrPtr + 0xA61, State); }
public static void SetDebugPlaySpeed(float PlaySpeed) { var ChrPtr = WorldChrManPtr.GetPlayerAnimationPtr(); Memory.WriteFloat(ChrPtr + 0xA58, PlaySpeed); }
public static void SetSkeletonDisplay(bool State) { var ChrPtr = WorldChrManPtr.GetPlayerAnimationPtr(); Memory.WriteBoolean(ChrPtr + 0xA64, State); }