////////////////////////////////////////////////
    ////////////////////////////////////////////////

    public static void BuildWorldForClient()
    {
        SyncedVars _syncedVars = GameObject.Find("SyncedVars").GetComponent <SyncedVars>(); // needs to be here, function runs before awake

        if (_syncedVars == null)
        {
            Debug.LogError("We got a problem here");
        }

        int GlobalSeed = _syncedVars.GlobalSeed;

        Random.InitState(GlobalSeed);

        // Get the World Nodes
        WorldBuilder.BuildEnvironmentNodes();

        //LayerManager.MakeAllNodeLayersVisible();

        Debug.Log("FINSIHED Building World!!!!!!!!");
    }