//////////////////////////////////////////////// //////////////////////////////////////////////// public static void BuildWorldForClient() { SyncedVars _syncedVars = GameObject.Find("SyncedVars").GetComponent <SyncedVars>(); // needs to be here, function runs before awake if (_syncedVars == null) { Debug.LogError("We got a problem here"); } int GlobalSeed = _syncedVars.GlobalSeed; Random.InitState(GlobalSeed); // Get the World Nodes WorldBuilder.BuildEnvironmentNodes(); //LayerManager.MakeAllNodeLayersVisible(); Debug.Log("FINSIHED Building World!!!!!!!!"); }