public void Draw() { GSS.SpriteBatch.Begin(); //World-map DrawWorldMap(); //Player on Screen worldCharacter.Draw(); //Draw WorldElements _autoElements.Draw(); //Clouds DrawClouds(); if (GSS.LoggingEnabeled) { ActivateTileUnderMouse(); } //_minimapActive if (_minimapActive) { DrawMinimap(); } //GSS.ExtraOutput = "Time " + GSS.getTime().ToString("yyyy-MM-dd HH:mm:ss"); GSS.SpriteBatch.End(); if (battleTransition) { } }
public void Draw() { GSS.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, SamplerState.AnisotropicClamp, DepthStencilState.DepthRead, RasterizerState.CullNone); //World-map drawWorldMap(); //Player on Screen worldCharacter.Draw(); //Draw WorldElements _autoElements.Draw(); //Clouds drawClouds(); //_minimapActive if (_minimapActive) { drawMinimap(); } //GSS.ExtraOutput = "Time " + GSS.getTime().ToString("yyyy-MM-dd HH:mm:ss"); GSS.spriteBatch.End(); if (battleTransition) { } }