示例#1
0
        /// <summary>
        /// Gracefully-failing vault build for use by console commands.
        /// </summary>
        /// <param name="position">Lower-left corner.</param>
        /// <param name="rotation">Rotation in degrees.</param>
        /// <returns>True if vault build was successful.</returns>
        public static bool TryBuild(
            string id,
            World.Level level,
            Vector2Int position,
            float rotation)
        {
            if (!Assets.Vaults.TryGetValue(id, out Vault vault))
            {
                return(false);
            }

            vault.Initialize();

            if (!level.Contains(position + vault.Size))
            {
                return(false);
            }

            for (int x = position.x; x < vault.Size.x + position.x; x++)
            {
                for (int y = position.y; y < vault.Size.y + position.y; y++)
                {
                    TerrainDefinition terrain = vault.GetTerrain(
                        x - position.x, y - position.y);
                    if (terrain != null)
                    {
                        Vector2Int rot = new Vector2Int(
                            x - position.x,
                            y - position.y).Rotate(rotation);
                        if (level.TryGetCell(rot + position, out World.Cell cell))
                        {
                            cell.Terrain = terrain;
                        }
                    }
                }
            }

            return(true);
        }
示例#2
0
        /// <summary>
        /// Safe vault building function for internal use.
        /// </summary>
        /// <param name="position">Lower-left corner.</param>
        /// <param name="rotation">Rotation in degrees.</param>
        /// <returns>The vault definition so its flags can be consumed.</returns>
        public static Vault Build(
            string id,
            World.Level level,
            Vector2Int position,
            float rotation)
        {
            if (!Assets.Vaults.TryGetValue(id, out Vault vault))
            {
                throw new ArgumentException($"Vault {id} not found.");
            }

            vault.Initialize();

            //if (!level.Contains(position + vault.Size))
            //    throw new ArgumentException
            //        ("Position too close to level bounds.");

            for (int x = position.x; x < vault.Size.x + position.x; x++)
            {
                for (int y = position.y; y < vault.Size.y + position.y; y++)
                {
                    TerrainDefinition terrain = vault.GetTerrain(
                        x - position.x, y - position.y);
                    if (terrain != null)
                    {
                        Vector2Int rot = new Vector2Int(
                            x - position.x,
                            y - position.y).Rotate(rotation);
                        if (level.TryGetCell(rot + position, out World.Cell cell))
                        {
                            cell.Terrain = terrain;
                        }
                    }
                }
            }

            return(vault);
        }