示例#1
0
        void DoFileList(
            WorkspaceInfo wkInfo,
            List <string> paths,
            IAssetStatusCache assetStatusCache,
            MetaCache metaCache)
        {
            mFileListScrollPosition = GUILayout.BeginScrollView(
                mFileListScrollPosition,
                EditorStyles.helpBox,
                GUILayout.ExpandHeight(true));

            foreach (string path in paths)
            {
                if (MetaPath.IsMetaPath(path))
                {
                    continue;
                }

                Texture fileIcon = Directory.Exists(path) ?
                                   Images.GetDirectoryIcon() :
                                   Images.GetFileIcon(path);

                string label = WorkspacePath.GetWorkspaceRelativePath(
                    wkInfo.ClientPath, path);

                if (metaCache.HasMeta(path))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                GUIContent content = new GUIContent(
                    label, fileIcon);

                GUILayout.Label(
                    content,
                    GUILayout.Height(UnityConstants.TREEVIEW_ROW_HEIGHT));

                Rect iconRect = GUILayoutUtility.GetLastRect();

                DoStatusOverlays(
                    iconRect,
                    assetStatusCache,
                    path);
            }

            GUILayout.EndScrollView();
        }
        // Exports the active song in the music chip
        public void ExportSong(string path, MusicChip musicChip, SoundChip soundChip, int id)
        {
            var currentSong = musicChip.songs[id];

            var selectedPatterns = new int[currentSong.end];

            Array.Copy(currentSong.patterns, selectedPatterns, selectedPatterns.Length);

            var filePath = WorkspacePath.Parse(path);

            if (Exists(filePath))
            {
                filePath = filePath.AppendDirectory("Wavs").AppendDirectory("Songs");

                if (!Exists(filePath))
                {
                    CreateDirectory(filePath);
                }

                try
                {
                    filePath = UniqueFilePath(filePath.AppendFile("song " + id + " - " + currentSong.name + ".wav"));

                    Console.WriteLine("Export song to " + filePath);


                    // TODO exporting sprites doesn't work
                    if (locator.GetService(typeof(ExportService).FullName) is ExportService exportService)
                    {
                        exportService.ExportSong(filePath.Path, musicChip, soundChip, selectedPatterns);
                        //
                        exportService.StartExport();
                    }
                }
                catch (Exception e)
                {
                    // TODO this needs to go through the error system?
                    Console.WriteLine(e);
                    throw;
                }

                // TODO saving song doesn't work
//                runner.exportService.ExportSong(filePath.Path, musicChip, soundChip);
//
//                runner.StartExport();
            }
        }
        static Texture GetIcon(
            string wkPath,
            IncomingChangeInfo incomingChange)
        {
            bool isDirectory = incomingChange.GetRevision().
                               Type == EnumRevisionType.enDirectory;

            if (isDirectory || incomingChange.IsXLink())
            {
                return(Images.GetDirectoryIcon());
            }

            string fullPath = WorkspacePath.GetWorkspacePathFromCmPath(
                wkPath, incomingChange.GetPath(), Path.DirectorySeparatorChar);

            return(Images.GetFileIcon(fullPath));
        }
示例#4
0
        public void PlayWav(WorkspacePath workspacePath)
        {
            if (workspace.Exists(workspacePath) && workspacePath.GetExtension() == ".wav")
            {
                if (currentSound != null)
                {
                    StopWav();
                }

                using (var stream = workspace.OpenFile(workspacePath, FileAccess.Read))
                {
                    currentSound = SoundEffect.FromStream(stream).CreateInstance();
                }

                currentSound.Play();
            }
        }
示例#5
0
        public Image ReadImage(WorkspacePath src, string maskHex = "#ff00ff", string[] colorRefs = null)
        {
            PNGReader reader = null;

            using (var memoryStream = new MemoryStream())
            {
                using (var fileStream = workspace.OpenFile(src, FileAccess.Read))
                {
                    fileStream.CopyTo(memoryStream);
                    fileStream.Close();
                }

                reader = new PNGReader(memoryStream.ToArray(), maskHex);
            }

            var tmpColorChip = new ColorChip();



            var imageParser = new SpriteImageParser(reader, tmpColorChip);

            // Manually call each step
            imageParser.ParseImageData();

            // If no colors are passed in, used the image's palette
            if (colorRefs == null)
            {
                colorRefs = reader.colorPalette.Select(c => ColorUtils.RgbToHex(c.R, c.G, c.B)).ToArray();
            }

            // Resize the color chip
            tmpColorChip.total = colorRefs.Length;

            // Add the colors
            for (int i = 0; i < colorRefs.Length; i++)
            {
                tmpColorChip.UpdateColorAt(i, colorRefs[i]);
            }

            // Parse the image with the new colors
            imageParser.CreateImage();

            // Return the new image from the parser
            return(imageParser.image);
        }
        public override async Task ExecuteAsync(IOperationExecutionContext context)
        {
            string repositoryUrl = await this.GetRepositoryUrlAsync().ConfigureAwait(false);

            string branchDesc = string.IsNullOrEmpty(this.Branch) ? "" : $" on '{this.Branch}' branch";
            string tagDesc    = string.IsNullOrEmpty(this.Tag) ? "" : $" tagged '{this.Tag}'";

            this.LogInformation($"Getting source from '{repositoryUrl}'{branchDesc}{tagDesc}...");

            var workspacePath = WorkspacePath.Resolve(context, repositoryUrl, this.WorkspaceDiskPath);

            if (this.CleanWorkspace)
            {
                this.LogDebug($"Clearing workspace path '{workspacePath.FullPath}'...");
                var fileOps = context.Agent.GetService <IFileOperationsExecuter>();
                await fileOps.ClearDirectoryAsync(workspacePath.FullPath).ConfigureAwait(false);
            }

            var  client = this.CreateClient(context, repositoryUrl, workspacePath);
            bool valid  = await client.IsRepositoryValidAsync().ConfigureAwait(false);

            if (!valid)
            {
                await client.CloneAsync(
                    new GitCloneOptions
                {
                    Branch            = this.Branch,
                    RecurseSubmodules = this.RecurseSubmodules
                }
                    ).ConfigureAwait(false);
            }

            await client.UpdateAsync(
                new GitUpdateOptions
            {
                RecurseSubmodules = this.RecurseSubmodules,
                Branch            = this.Branch,
                Tag = this.Tag
            }
                ).ConfigureAwait(false);

            await client.ArchiveAsync(context.ResolvePath(this.DiskPath)).ConfigureAwait(false);

            this.LogInformation("Get source complete.");
        }
        public void RemoveDisk(WorkspacePath path)
        {
            if (Exists(path))
            {
                // Check to see if this is a zip
                SaveDisk(path);

                // Remove disk from the mount point
                Mounts.Remove(Get(path));

                if (_disks.Contains(path))
                {
                    _disks.Remove(path);
                }
//
//                InvalidateDisks();
            }
        }
        public string DiskPhysicalRoot(WorkspacePath disk)
        {
            var physicalPath = "";

            if (Exists(disk))
            {
                if (Get(disk).Value is PhysicalFileSystem fileSystem)
                {
                    physicalPath = fileSystem.PhysicalRoot;
                }
                else if (Get(disk).Value is ZipFileSystem system)
                {
                    physicalPath = system.PhysicalRoot;
                }
            }

            return(physicalPath);
        }
示例#9
0
        public bool WriteAccess(WorkspacePath path)
        {
            var canWrite = false;

            try
            {
                // We need to make sure we have a directory to write to
                var filePath = path.IsDirectory ? path : path.ParentPath;

                // Make sure the directory exists first
                if (Exists(filePath))
                {
                    try
                    {
                        // Create a unique folder path name
                        var uniqueFolderPath = filePath.AppendDirectory(DateTime.Now.ToString("yyyyMMddHHmmssfff"));

                        // Create the unique folder
                        CreateDirectory(uniqueFolderPath);

                        // If we don't throw an error (which is caught above) we have written to the directory
                        canWrite = true;

                        // Delete the folder we just created
                        Delete(uniqueFolderPath);
                    }
                    catch
                    {
//                        runner.DisplayWarning("'"+path+"' does not have write access");
                        // Can't write a file
                    }
                }
            }
            catch
            {
//                Console.WriteLine("Workspace Write Error:\n"+e.Message);
//                Console.WriteLine(e);
//                throw;
            }


            return(canWrite);
        }
示例#10
0
        public bool ValidateGameInDir(WorkspacePath filePath)
        {
            if (!Exists(filePath))
            {
                return(false);
            }

            var flag = 0;

            foreach (var file in requiredFiles)
            {
                if (Exists(filePath.AppendFile(file)))
                {
                    flag++;
                }
            }

            return(flag == requiredFiles.Count);
        }
示例#11
0
        internal static void AsFullyChecked(WorkspaceInfo wkInfo)
        {
            string rootPath = WorkspacePath.GetWorkspacePathFromCmPath(
                wkInfo.ClientPath, "/", Path.DirectorySeparatorChar);

            WorkspaceTreeNode rootWkNode = CmConnection.Get().GetWorkspaceTreeHandler().
                                           WkGetWorkspaceTreeNode(rootPath);

            FullyCheckedDirectory rootDirectory = new FullyCheckedDirectory();

            rootDirectory.MountId = MountPointId.WORKSPACE_ROOT;
            rootDirectory.ItemId  = rootWkNode.RevInfo.ItemId;

            List <FullyCheckedDirectory> directoryList = new List <FullyCheckedDirectory>();

            directoryList.Add(rootDirectory);

            FullyCheckedDirectoriesStorage.Save(wkInfo, directoryList);
        }
        public void AddDisk(WorkspacePath path, IFileSystem disk)
        {
            // If we are out of open disks, remove the last one
            if (TotalDisks == MaxDisks)
            {
                RemoveDisk(Disks.Last());
            }

            // Attempt to remove the disk if it is already inserted
            RemoveDisk(path);

            // Add the new disk to the disk mount
            Mounts.Add(new KeyValuePair <WorkspacePath, IFileSystem>(path, disk));

            if (!_disks.Contains(path))
            {
                _disks.Add(path);
            }
//            InvalidateDisks();
        }
示例#13
0
        public override async Task ExecuteAsync(IOperationExecutionContext context)
        {
            string repositoryUrl = await this.GetRepositoryUrlAsync(context.CancellationToken).ConfigureAwait(false);

            if (string.IsNullOrEmpty(repositoryUrl))
            {
                this.LogError("RepositoryUrl is not specified. It must be included in either the referenced credential or in the RepositoryUrl argument of the operation.");
                return;
            }

            string branchDesc = string.IsNullOrEmpty(this.Branch) ? "" : $" on '{this.Branch}' branch";

            this.LogInformation($"Tag '{repositoryUrl}'{branchDesc} as '{this.Tag}'...");

            var  client = this.CreateClient(context, repositoryUrl, WorkspacePath.Resolve(context, repositoryUrl, this.WorkspaceDiskPath));
            bool valid  = await client.IsRepositoryValidAsync().ConfigureAwait(false);

            if (!valid)
            {
                await client.CloneAsync(
                    new GitCloneOptions
                {
                    Branch            = this.Branch,
                    RecurseSubmodules = this.RecurseSubmodules
                }
                    ).ConfigureAwait(false);
            }

            await client.UpdateAsync(
                new GitUpdateOptions
            {
                RecurseSubmodules = this.RecurseSubmodules,
                Branch            = this.Branch,
                Ref = this.CommitHash
            }
                ).ConfigureAwait(false);

            await client.TagAsync(this.Tag, this.CommitHash, this.TagMessage, this.Force).ConfigureAwait(false);

            this.LogInformation("Tag complete.");
        }
        // Make sure you can only eject a disk by forcing the path to be in the disk mounts scope
        public void EjectDisk(WorkspacePath filePath)
        {
            RemoveDisk(filePath);

            // What happens when there are no disks
            if (TotalDisks > 1)
            {
                try
                {
                    // Get the next disk name
                    var diskName = Disks.First().Path.Replace("/", "");

                    // Attempt to run the fist disk
                    AutoRunGameFromDisk(diskName);
                }
                catch
                {
                    // ignored
                }
            }
        }
示例#15
0
        public string ReadTextFromFile(WorkspacePath filePath)
        {
//            var filePath = FileSystemPath.Parse(path);

            if (Exists(filePath))
            {
                var text = "";

                using (var file = OpenFile(filePath, FileAccess.Read))
                {
                    text = file.ReadAllText();
                    file.Close();
                    file.Dispose();
                }

                return(text); //file.ReadAllText();
            }

            // Always return an empty string if no file was found
            return("");
        }
示例#16
0
        public string[] SplitFileName(WorkspacePath filePath)
        {
            var split = filePath.EntityName.Split('.').ToList();

            var results = new string[2];

            results[0] = split[0];

            split.RemoveAt(0);

            if (filePath.IsFile)
            {
                results[1] = "." + string.Join(".", split);
            }
            else
            {
                results[1] = "";
            }

            return(results);
        }
示例#17
0
        void DoFileList(
            WorkspaceInfo wkInfo,
            List <string> paths,
            IAssetStatusCache assetStatusCache,
            MetaCache metaCache)
        {
            mFileListScrollPosition = GUILayout.BeginScrollView(
                mFileListScrollPosition,
                EditorStyles.helpBox,
                GUILayout.ExpandHeight(true));

            foreach (string path in paths)
            {
                if (MetaPath.IsMetaPath(path))
                {
                    continue;
                }

                Texture fileIcon = Directory.Exists(path) ?
                                   Images.GetDirectoryIcon() :
                                   Images.GetFileIcon(path);

                string label = WorkspacePath.GetWorkspaceRelativePath(
                    wkInfo.ClientPath, path);

                if (metaCache.HasMeta(path))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                AssetsOverlays.AssetStatus assetStatus =
                    assetStatusCache.GetStatusForPath(path);

                Rect selectionRect = EditorGUILayout.GetControlRect();

                DoListViewItem(selectionRect, fileIcon, label, assetStatus);
            }

            GUILayout.EndScrollView();
        }
示例#18
0
        public bool SaveTextToFile(WorkspacePath filePath, string text, bool autoCreate = false)
        {
            if (Exists(filePath))
            {
                Delete(filePath);
            }

            // TODO need to look into how to clear the bytes before writing to it?
            var file = CreateFile(filePath);

            if (file != null)
            {
                var bytes = Encoding.ASCII.GetBytes(text);
                file.Write(bytes);

                file.Close();

                return(true);
            }

            return(false);
        }
示例#19
0
 private string BuildFullDataSourceName()
 {
     // Some odd data sources (i.e. raster functions) can have XML in the various names
     if (DataSourceName != null && DataSourceName.StartsWith("<Xml") &&
         DataSourceName.Contains("FunctionRasterDatasetName"))
     {
         return("XML Raster Function Defintion");
     }
     //Still protect against other fields with illegal paths
     if (DataSourceName == null || DataSourceName.StartsWith("<"))
     {
         return(null);
     }
     if (WorkspacePath == null || WorkspacePath.StartsWith("<"))
     {
         return(DataSourceName);
     }
     if (Container == null || Container.StartsWith("<"))
     {
         return(Path.Combine(WorkspacePath, DataSourceName));
     }
     return(Path.Combine(WorkspacePath, Container, DataSourceName));
 }
示例#20
0
            internal static Dictionary <string, LockStatusData> ForLocks(
                string wkPath,
                Dictionary <WorkspaceTreeNode, LockInfo> lockInfoByNode)
            {
                Dictionary <string, LockStatusData> result =
                    BuildPathDictionary.ForPlatform <LockStatusData>();

                LockOwnerNameResolver nameResolver = new LockOwnerNameResolver();

                foreach (WorkspaceTreeNode node in lockInfoByNode.Keys)
                {
                    LockStatusData lockStatusData = BuildLockStatusData(
                        node, lockInfoByNode[node], nameResolver);

                    string nodeWkPath = WorkspacePath.GetWorkspacePathFromCmPath(
                        wkPath,
                        WorkspaceNodeOperations.GetCmPath(node),
                        PathHelper.GetDirectorySeparatorChar(wkPath));

                    result.Add(nodeWkPath, lockStatusData);
                }

                return(result);
            }
示例#21
0
        public Dictionary <string, object> CreateExe(string name, WorkspacePath[] files, WorkspacePath template,
                                                     WorkspacePath exportPath, string[] libFileNames = null)
        {
            var response = new Dictionary <string, object>
            {
                { "success", false },
                { "message", "" }
            };

//            var buildFilePath = template.ParentPath.AppendFile("build.json");
//
//            if (workspace.Exists(buildFilePath))
//            {
//                var buildText = "";
//
//                using (var file = workspace.OpenFile(buildFilePath, FileAccess.Read))
//                {
//                    buildText = file.ReadAllText();
//                    file.Close();
//                    file.Dispose();
//                }

            var platform = template.EntityName.Split(' ')[1].Split('.')[0];

            var contentPath = platform == "Mac" ? name + ".app/Contents/Resources/Content/DefaultGame/" : "Content/DefaultGame/";

            // Make sure the source is a pv8 file
            if (workspace.Exists(template) && template.GetExtension() == ".pvr")
            {
                workspace.CreateDirectoryRecursive(exportPath);

                exportPath = exportPath.AppendFile(name + ".zip");

                // Remove platform from name
                name = name.Split(' ')[0];

                using (Stream fsIn = workspace.OpenFile(template, FileAccess.Read))
                    using (var zfIn = new ZipFile(fsIn))
                    {
                        using (Stream fsOut = workspace.CreateFile(exportPath))
                        {
                            using (var zfOut = new ZipOutputStream(fsOut))
                            {
                                // Copy over all of the contents of the template to a new Zip file
                                foreach (ZipEntry zipEntry in zfIn)
                                {
                                    if (!zipEntry.IsFile)
                                    {
                                        // Ignore directories
                                        continue;
                                    }

                                    var entryFileName = zipEntry.Name;

                                    if (!entryFileName.Contains(contentPath))
                                    {
                                        Stream fsInput = null;
                                        long   size    = 0;

                                        // Check to see if there is a bios file
                                        if (entryFileName.EndsWith("bios.json"))
                                        {
                                            // Create a reader from a new copy of the zipEntry
                                            StreamReader reader = new StreamReader(zfIn.GetInputStream(zipEntry));

                                            // Read out all of the text
                                            var text = reader.ReadToEnd();
                                            //
                                            // Replace the base directory with the game name and no spaces
                                            text = text.Replace(@"GameRunner",
                                                                name.Replace(" " + platform, " ").Replace(" ", ""));

                                            text = text.Replace(@"PV8 Game Runner",
                                                                name.Replace(" " + platform, ""));

                                            // Create a new memory stream in place of the zip file entry
                                            fsInput = new MemoryStream();

                                            // Wrap the stream in a writer
                                            var writer = new StreamWriter(fsInput);

                                            // Write the text to the stream
                                            writer.Write(text);

                                            // Flush the stream and set it back to the begining
                                            writer.Flush();
                                            fsInput.Seek(0, SeekOrigin.Begin);

                                            // Get the size so we know how big it is later on
                                            size = fsInput.Length;
                                        }



                                        // Clean up path for mac builds
                                        if (platform == "Mac")
                                        {
                                            if (entryFileName.StartsWith("Runner.app"))
                                            {
                                                // We rename the default Runner.app path to the game name to rename everything in the exe
                                                entryFileName = entryFileName.Replace("Runner.app", name + ".app");
                                            }
                                        }
                                        else
                                        {
                                            //                                            fsInput = new MemoryStream();
                                            // We need to look for the launch script
                                            if (entryFileName == "Pixel Vision 8 Runner")
                                            {
                                                // Create a reader from a new copy of the zipEntry
                                                StreamReader reader = new StreamReader(zfIn.GetInputStream(zipEntry));

                                                // Read out all of the text
                                                string text = reader.ReadToEnd();
                                                //
                                                // Replace the default name with the game name
                                                text = text.Replace(@"Pixel\ Vision\ 8\ Runner",
                                                                    name.Replace(" ", @"\ "));

                                                // Create a new memory stream in place of the zip file entry
                                                fsInput = new MemoryStream();

                                                // Wrap the stream in a writer
                                                var writer = new StreamWriter(fsInput);

                                                // Write the text to the stream
                                                writer.Write(text);

                                                // Flush the stream and set it back to the begining
                                                writer.Flush();
                                                fsInput.Seek(0, SeekOrigin.Begin);

                                                // Get the size so we know how big it is later on
                                                size = fsInput.Length;
                                            }

                                            // Rename all the executibale files in the linux build
                                            entryFileName = entryFileName.Replace("Pixel Vision 8 Runner", name);
                                        }

                                        // Check to see if we have a stream
                                        if (fsInput == null)
                                        {
                                            // Get a stream from the current zip entry
                                            fsInput = zfIn.GetInputStream(zipEntry);
                                            size    = zipEntry.Size;
                                        }

                                        using (fsInput)
                                        {
                                            ZipEntry newEntry = new ZipEntry(entryFileName)
                                            {
                                                DateTime = DateTime.Now, Size = size
                                            };


                                            zfOut.PutNextEntry(newEntry);

                                            var buffer = new byte[4096];

                                            StreamUtils.Copy(fsInput, zfOut, buffer);

                                            fsInput.Close();

                                            zfOut.CloseEntry();
                                        }
                                    }
                                }

                                // Copy over all of the game files
                                var list = from p in files
                                           where workspace.fileExtensions.Any(val => p.EntityName.EndsWith(val))
                                           select p;

                                // Readjust the content path
                                contentPath = platform == "Mac" ? name + ".app/Contents/Resources/Content/DefaultGame/" : "Content/DefaultGame/";
                                foreach (var file in list)
                                {
                                    var entryFileName = contentPath + file.EntityName;
                                    using (var fileStream = workspace.OpenFile(file, FileAccess.Read))
                                    {
                                        var newEntry = new ZipEntry(entryFileName)
                                        {
                                            DateTime = DateTime.Now,
                                            Size     = fileStream.Length
                                        };

                                        zfOut.PutNextEntry(newEntry);

                                        var buffer = new byte[4096];

                                        StreamUtils.Copy(fileStream, zfOut, buffer);

                                        zfOut.CloseEntry();

                                        fileStream.Close();
                                    }
                                }

                                // Copy over all of the library files
                                if (libFileNames != null)
                                {
                                    var libFileData = new Dictionary <string, byte[]>();

                                    workspace.IncludeLibDirectoryFiles(libFileData);

                                    var total = libFileNames.Length;

                                    for (int i = 0; i < total; i++)
                                    {
                                        var fileName = libFileNames[i] + ".lua";

                                        if (libFileData.ContainsKey(fileName))
                                        {
                                            var entryFileName = contentPath + fileName;
                                            using (var fileStream = new MemoryStream(libFileData[fileName]))
                                            {
                                                var newEntry = new ZipEntry(entryFileName)
                                                {
                                                    DateTime = DateTime.Now,
                                                    Size     = fileStream.Length
                                                };

                                                zfOut.PutNextEntry(newEntry);

                                                var buffer = new byte[4096];

                                                StreamUtils.Copy(fileStream, zfOut, buffer);

                                                zfOut.CloseEntry();

                                                fileStream.Close();
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

//                }
            }

            return(response);
        }
示例#22
0
        public Dictionary <string, object> CreateDisk(string gameName, WorkspacePath[] filePaths,
                                                      WorkspacePath exportPath, int maxFileSize = 512, string[] libFileNames = null)
        {
            var response = new Dictionary <string, object>
            {
                { "success", false },
                { "message", "" }
            };

            try
            {
                // Create a path to the temp directory for the builds
                var tmpExportPath = WorkspacePath.Root.AppendDirectory("Tmp").AppendDirectory("Builds");

                // Make sure there is a builds folder in the Tmp directory
                if (workspace.Exists(tmpExportPath) == false)
                {
                    workspace.CreateDirectory(tmpExportPath);
                }

                // Create a folder with the timestamp
                tmpExportPath = tmpExportPath.AppendDirectory(DateTime.Now.ToString("yyyyMMddHHmmss"));
                workspace.CreateDirectory(tmpExportPath);

                // Add the zip filename to it
                var tmpZipPath = tmpExportPath.AppendFile(gameName + ".pv8");

                // 'using' statements guarantee the stream is closed properly which is a big source
                // of problems otherwise.  Its exception safe as well which is great.
                using (var OutputStream = new ZipOutputStream(workspace.CreateFile(tmpZipPath)))
                {
                    // Define the compression level
                    // 0 - store only to 9 - means best compression
                    OutputStream.SetLevel(4);

                    var buffer = new byte[4096];

                    foreach (var file in filePaths)
                    {
                        if (file.IsFile)
                        {
                            // Using GetFileName makes the result compatible with XP
                            // as the resulting path is not absolute.
                            var entry = new ZipEntry(file.EntityName)
                            {
                                DateTime = DateTime.Now
                            };

                            // Setup the entry data as required.

                            // Crc and size are handled by the library for seakable streams
                            // so no need to do them here.

                            // Could also use the last write time or similar for the file.
                            OutputStream.PutNextEntry(entry);

                            using (var fs = workspace.OpenFile(file, FileAccess.Read) as FileStream)
                            {
                                // Using a fixed size buffer here makes no noticeable difference for output
                                // but keeps a lid on memory usage.
                                int sourceBytes;

                                do
                                {
                                    sourceBytes = fs.Read(buffer, 0, buffer.Length);
                                    OutputStream.Write(buffer, 0, sourceBytes);
                                } while (sourceBytes > 0);
                            }
                        }
                    }

                    // Copy all the lib files
                    if (libFileNames != null)
                    {
                        var libFileData = new Dictionary <string, byte[]>();

                        workspace.IncludeLibDirectoryFiles(libFileData);

                        var total = libFileNames.Length;

                        for (var i = 0; i < total; i++)
                        {
                            var fileName = libFileNames[i] + ".lua";

                            if (libFileData.ContainsKey(fileName))
                            {
//                                    var tmpPath = fileName;

                                var entry = new ZipEntry(fileName);

                                OutputStream.PutNextEntry(entry);

                                using (Stream fs = new MemoryStream(libFileData[fileName]))
                                {
                                    // Using a fixed size buffer here makes no noticeable difference for output
                                    // but keeps a lid on memory usage.
                                    int sourceBytes;

                                    do
                                    {
                                        sourceBytes = fs.Read(buffer, 0, buffer.Length);
                                        OutputStream.Write(buffer, 0, sourceBytes);
                                    } while (sourceBytes > 0);
                                }
                            }
                        }
                    }


                    // Copy the file to the right location
                    var fileSize = OutputStream.Length / 1024;

                    response.Add("fileSize", fileSize);

                    // Finish is important to ensure trailing information for a Zip file is appended.  Without this
                    // the created file would be invalid.
                    OutputStream.Finish();

                    // Close is important to wrap things up and unlock the file.
                    OutputStream.Close();


//                        Console.WriteLine("FileSize " + fileSize);

                    if (fileSize > maxFileSize)
                    {
                        response["message"] =
                            "The game is too big to compile. You'll need to reduce the file size or increase the game size to create a new build.";

                        return(response);
                    }

                    // Move the new build over
                    exportPath = workspace.UniqueFilePath(exportPath.AppendDirectory("Build"));

//                            workspace.CreateDirectory(exportPath);

                    workspace.CreateDirectoryRecursive(exportPath);

                    exportPath = exportPath.AppendFile(tmpZipPath.EntityName);
                    workspace.Copy(tmpZipPath, exportPath);

                    response["success"] = true;
                    response["message"] = "A new build was created in " + exportPath + ".";
                    response["path"]    = exportPath.Path;
                }
            }
            catch (Exception ex)
            {
                // No need to rethrow the exception as for our purposes its handled.
                response["message"] = "Unable to create a build for " + gameName + " " + ex;

//                    Console.WriteLine("Exception during processing {0}", ex);
            }

            return(response);
        }
示例#23
0
        public bool SaveTextToFile(string filePath, string text, bool autoCreate = false)
        {
            var path = WorkspacePath.Parse(filePath);

            return(workspace.SaveTextToFile(path, text, autoCreate));
        }
示例#24
0
        /// <summary>
        ///     This will read a text file from a valid workspace path and return it as a string. This can read .txt, .json and
        ///     .lua files.
        /// </summary>
        /// <param name="path">A valid workspace path.</param>
        /// <returns>Returns the contents of the file as a string.</returns>
        public string ReadTextFile(string path)
        {
            var filePath = WorkspacePath.Parse(path);

            return(workspace.ReadTextFromFile(filePath));
        }
示例#25
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 /// <summary>
 ///     Helper function to create a new text file.
 /// </summary>
 /// <param name="dest"></param>
 /// <param name="defaultText"></param>
 public void SaveText(WorkspacePath dest, string defaultText = "")
 {
     workspace.SaveTextToFile(dest, defaultText, true);
 }
示例#26
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 public string ReadText(WorkspacePath src)
 {
     return(workspace.ReadTextFromFile(src));
 }
示例#27
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        public Dictionary <string, object> ReadJson(WorkspacePath src)
        {
            var text = ReadText(src);

            return(Json.Deserialize(text) as Dictionary <string, object>);
        }
示例#28
0
 private void UserControl_Loaded(object sender, RoutedEventArgs e)
 {
     WorkspacePath.Focus();
 }
示例#29
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 public ZipDiskExporter(string fileName, WorkspaceService workspaceService) : base(fileName)
 {
     diskPath = WorkspacePath.Parse(fileName);
     this.workspaceService = workspaceService;
     this.FileLoadHelper   = new WorkspaceFileLoadHelper(this.workspaceService);
 }
        public string AutoRunGameFromDisk(string diskName)
        {
            var diskPath = WorkspacePath.Root.AppendDirectory("Disks")
                           .AppendDirectory(diskName);

            var autoRunPath = diskPath.AppendFile("info.json");

            // Try to read the disk's info file and see if there is an auto run path
            try
            {
                // Only run a disk if there is an auto run file in there
                if (Exists(autoRunPath))
                {
                    var json = ReadTextFromFile(autoRunPath);

                    var autoRunData = Json.Deserialize(json) as Dictionary <string, object>;

                    var tmpPath = autoRunData["AutoRun"] as string;

                    // Get the auto run from the json file
                    var newDiskPath = WorkspacePath.Parse($"/Disks/{diskName}{tmpPath}");

                    // Change the disk path to the one in the auto-run file
                    if (Exists(newDiskPath))
                    {
                        diskPath = newDiskPath;
                    }
                }
            }
            catch
            {
                // ignored
            }

            // Always validate that the disk is a valid game before trying to load it.
            if (ValidateGameInDir(diskPath))
            {
                // TODO need to make sure the auto run disk is at the top of the list

                // Move the new disk to the top of the list
                var diskPaths = new List <string>();

                // Add the remaining disks
                foreach (var disk in Disks)
                {
                    diskPaths.Add(DiskPhysicalRoot(disk));
                }

                // Remove the old disks
                EjectAll();

                // Mount all the disks
                foreach (var oldPath in diskPaths)
                {
                    MountDisk(oldPath);
                }

                return(diskPath.Path);
            }

            return(null);
        }