示例#1
0
        private static void FinishedTotalQuery(object sender)
        {
            WorkshopQueryAll workshopQueryAll = sender as WorkshopQueryAll;

            if (workshopQueryAll.numResultsTotal <= 0U)
            {
                return;
            }
            int num = Rando.Int((int)(workshopQueryAll.numResultsTotal / 50U)) + 1;

            if (RandomLevelDownloader.numSinceLowRating > 3)
            {
                RandomLevelDownloader.numSinceLowRating = 0;
            }
            else
            {
                num %= 10;
            }
            RandomLevelDownloader._orderMode = RandomLevelDownloader.numSinceLowRating != 2 ? WorkshopQueryFilterOrder.RankedByVote : WorkshopQueryFilterOrder.RankedByTrend;
            if (num == 0)
            {
                num = 1;
            }
            ++RandomLevelDownloader.numSinceLowRating;
            WorkshopQueryAll queryAll = Steam.CreateQueryAll(RandomLevelDownloader._orderMode, WorkshopType.Items);

            queryAll.requiredTags.Add("Deathmatch");
            queryAll.ResultFetched += new WorkshopQueryResultFetched(RandomLevelDownloader.Fetched);
            queryAll.page           = (uint)num;
            queryAll.justOnePage    = true;
            queryAll.Request();
        }
示例#2
0
 public static void Update()
 {
     if (!Steam.IsInitialized() || !Network.isServer || TeamSelect2.GetSettingInt("workshopmaps") <= 0)
     {
         return;
     }
     if (RandomLevelDownloader._downloading != null)
     {
         if (!RandomLevelDownloader._downloading.finishedProcessing)
         {
             return;
         }
         if (RandomLevelDownloader._downloading.downloadResult == SteamResult.OK)
         {
             RandomLevelDownloader.SearchDirLevels(RandomLevelDownloader._downloading.path, LevelLocation.Workshop);
         }
         RandomLevelDownloader._downloading = (WorkshopItem)null;
     }
     else
     {
         if (RandomLevelDownloader._currentQuery != null || RandomLevelDownloader._readyLevels.Count == RandomLevelDownloader.numToHaveReady)
         {
             return;
         }
         RandomLevelDownloader._toFetchIndex = -1;
         RandomLevelDownloader._numFetch     = 0;
         RandomLevelDownloader._currentQuery = Steam.CreateQueryAll(RandomLevelDownloader._orderMode, WorkshopType.Items);
         RandomLevelDownloader._currentQuery.requiredTags.Add("Deathmatch");
         RandomLevelDownloader._currentQuery.QueryFinished += new WorkshopQueryFinished(RandomLevelDownloader.FinishedTotalQuery);
         RandomLevelDownloader._currentQuery.fetchedData    = WorkshopQueryData.TotalOnly;
         RandomLevelDownloader._currentQuery.Request();
         DevConsole.Log(DCSection.Steam, "Querying for random levels.");
     }
 }
示例#3
0
 private static void Fetched(object sender, WorkshopQueryResult result)
 {
     if (RandomLevelDownloader._toFetchIndex == -1)
     {
         RandomLevelDownloader._toFetchIndex = Rando.Int((int)(sender as WorkshopQueryAll).numResultsFetched);
     }
     if (RandomLevelDownloader._toFetchIndex == RandomLevelDownloader._numFetch && Steam.DownloadWorkshopItem(result.details.publishedFile))
     {
         RandomLevelDownloader._downloading = result.details.publishedFile;
     }
     RandomLevelDownloader._currentQuery = (WorkshopQueryAll)null;
     ++RandomLevelDownloader._numFetch;
 }