void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { UIMenu.SetActive(false); Scene.SetActive(true); if (WorkoutSummary) { WorkoutSummary.SetActive(false); } }
void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { }
void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { segmentManager.OnStartWorkout(); print("SegmentManager.StartWorkout"); inWorkout = true; }
void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { // physicsManager.ResetLocation(); }
void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { auth.SetClassId(6969); auth.PostStartWorkout(); }
void IListenerWorkout.OnStartWorkoutEvent(WorkoutStartEvent startWorkoutEvent) { rivalController.StartWorkout(5); }