public void StopParticleSystems(NodeRemoveEvent e, AssembledActivatedTankNode tankNode, [JoinByTank] WorkingNode weapon)
        {
            StreamEffectBehaviour instance = weapon.streamEffect.Instance;

            if (instance)
            {
                instance.Stop();
            }
        }
 public void StartParticleSystems(NodeAddedEvent e, WorkingNode weapon)
 {
     weapon.streamEffect.Instance.Play();
 }