public void AddToSelection(List<GameObject> add){ if(add.Count > 0){ Scenario.History.RegisterMarkerSelection(); } for(int i = 0; i < add.Count; i++){ bool AlreadyExist = false; foreach(WorkingElement obj in Selected){ if(obj.ListId == add[i].GetComponent<MarkerData>().ListId && obj.InstanceId == add[i].GetComponent<MarkerData>().InstanceId){ AlreadyExist = true; break; } } if(!AlreadyExist){ WorkingElement ToAdd = new WorkingElement(); ToAdd.InstanceId = add[i].GetComponent<MarkerData>().InstanceId; ToAdd.ListId = add[i].GetComponent<MarkerData>().ListId; Selected.Add(ToAdd); } } UpdateSelectionRing(); }
public void ChangeSelectionState(List<GameObject> change){ if(change.Count > 0) Scenario.History.RegisterMarkerSelection(); for(int i = 0; i < change.Count; i++){ bool AlreadyExist = false; foreach(WorkingElement obj in Selected){ if(obj.ListId == change[i].GetComponent<MarkerData>().ListId && obj.InstanceId == change[i].GetComponent<MarkerData>().InstanceId){ AlreadyExist = true; Selected.Remove(obj); break; } } if(!AlreadyExist){ WorkingElement ToAdd = new WorkingElement(); ToAdd.InstanceId = change[i].GetComponent<MarkerData>().InstanceId; ToAdd.ListId = change[i].GetComponent<MarkerData>().ListId; Selected.Add(ToAdd); } } UpdateSelectionRing(); }
public void GenerateAllWorkingElements(){ AllWorkingElements = new List<WorkingElement>(); for(int i = 0; i < Scenario.ARMY_.Count; i++){ WorkingElement NewElement = new WorkingElement(); NewElement.InstanceId = i; NewElement.ListId = 0; NewElement.SelectionState = 0; AllWorkingElements.Add(NewElement); } for(int i = 0; i < Scenario.Mexes.Count; i++){ WorkingElement NewElement = new WorkingElement(); NewElement.InstanceId = i; NewElement.ListId = 1; NewElement.SelectionState = 0; AllWorkingElements.Add(NewElement); } for(int i = 0; i < Scenario.Hydros.Count; i++){ WorkingElement NewElement = new WorkingElement(); NewElement.InstanceId = i; NewElement.ListId = 2; NewElement.SelectionState = 0; AllWorkingElements.Add(NewElement); } for(int i = 0; i < Scenario.SiMarkers.Count; i++){ WorkingElement NewElement = new WorkingElement(); NewElement.InstanceId = i; NewElement.ListId = 3; NewElement.SelectionState = 0; AllWorkingElements.Add(NewElement); } }