public void CanReduceWorkerBeesHealth_ShouldReturn80() { var currentHealth = _workerBee.Damage(20); Assert.That(currentHealth, Is.Not.Null); Assert.AreEqual(currentHealth, 80f); }
public void DeathTest1() { int damageAmount = 31; WorkerBee bee = new WorkerBee(); bee.Damage(damageAmount); Assert.AreEqual(bee.Health, 69); bee.Damage(damageAmount); Assert.AreEqual(bee.Health, 69); }
public void WorkerDeadTest() { ///This test is to check if the worker is not still alive after 40 damage. WorkerBee bee1 = new WorkerBee(); bee1.Damage(40); Assert.AreEqual(true, bee1.IsDead); }
public void WorkerAliveTest() { //This test is to check if the worker is still alive after 10 damage. WorkerBee bee1 = new WorkerBee(); bee1.Damage(10); Assert.AreEqual(false, bee1.IsDead); }
public void WhenDamagingAWorkerBeeForThirtyOne_ItIsDead() { // Arrange var workerBee = new WorkerBee(); // Act workerBee.Damage(31); // Assert Assert.IsTrue(workerBee.IsDead); }
public void WhenDamagingAWorkerBeeForThirtyPercent_ItIsAlive() { // Arrange var workerBee = new WorkerBee(); // Act workerBee.Damage(30); // Assert Assert.IsFalse(workerBee.IsDead); }