public bool PutInfoToFile(CStudents cs, string ext, bool Save) { cs.CleanList(); if (!cs.IsAllCorrect()) { MessageBox.Show("You did not filled all fields", "Uncorrect data", MessageBoxButtons.OK, MessageBoxIcon.Hand); Save = true; return(false); } else { ext = ext.Trim(); ext = ext.ToLower(); switch (ext) { case ".bin": WorkWithBinary work = new WorkWithBinary(); work.PutAllToFile(cs); break; case ".xml": WorkWithXml xml = new WorkWithXml(); xml.PutAllToFile(cs); break; case ".txt": default: WorkWithText text = new WorkWithText(); text.PutAllToFile(cs); break; } Save = false; return(true); } }
public bool GetInfoFromFile(string ext, ref CStudents cs) { bool res = true; if (cs == null) { cs = new CStudents(); } else { cs.Collection.Clear(); } ext = ext.Trim(); ext = ext.ToLower(); switch (ext) { case ".bin": WorkWithBinary work = new WorkWithBinary(); res = work.GetAllFromFile(ref cs); break; case ".xml": WorkWithXml xml = new WorkWithXml(); res = xml.GetAllFromFile(ref cs); break; case ".txt": WorkWithText text = new WorkWithText(); res = text.GetAllFromFile(ref cs); break; } return(res); }
/// <summary> /// Здесь будет определяться, кто ходит и выводить нужную информацию на экран. /// Также, именно здесь будет обрабатываться финал игры. /// </summary> private void WhoseMove() { goButton.Visible = false; if (round < 31) { try { if (tempRoundForSave != round) { WorkWithXml.AutoSaveToXml(firstPlayer, secondPlayer, round, logGameBox.Text); tempRoundForSave = round; } if (round % 2 == 1) { listPlayer1.Visible = listPlayer2.Visible = true; infoLabel1.Visible = infoLabel2.Visible = picturePlayer1.Visible = picturePlayer2.Visible = false; moveLabel.Text = $"ROUND {round}. First player attacks."; } else if (round % 2 == 0) { CreateRandomFootballer(); listPlayer2.Visible = infoLabel1.Visible = picturePlayer1.Visible = false; infoLabel2.Visible = picturePlayer2.Visible = listPlayer1.Visible = true; moveLabel.Text = $"ROUND {round}. Second player attacks."; } } catch (IOException) { ErrorMessageAfterXml("Ошибка ввода-вывода, возможно файл занят чужим процессом." + "Игра будет закрыта."); } catch (System.Security.SecurityException) { ErrorMessageAfterXml("Ошибка безопасности. Игра будет закрыта."); } catch (UnauthorizedAccessException) { ErrorMessageAfterXml("У вас нет разрешения на создание файла! Игра будет закрыта."); } catch (Exception) { ErrorMessageAfterXml("Произошел конец света(ошибка программы)... Игра будет закрыта."); } } else { Final(); } }
static void Main(string[] args) { //var path = "Books.txt"; var path1 = "Book.XML"; //IRepository<Book> rep = new BookRepository(path); IRepository<Book> rep1 = new WorkWithXml(path1); var bookService = new BookListService(rep1); Book book = new Book("3qw", "23", "fantasy", 1); bookService.Add(book); //bookService.Delete(book); var books = bookService.Sort(x => x.Publication); foreach (var b in books) { Console.Write("{0}\t", b.Author); Console.Write("{0}\t", b.Title); Console.Write("{0}\t", b.Genre); Console.Write("{0}\t", b.Publication); Console.WriteLine(); } /* Console.WriteLine(); var _books = bookService.SearchBooks(x => x.Author == "qqq"); foreach (var b in _books) { Console.Write("{0}\t", b.Author); Console.Write("{0}\t", b.Title); Console.Write("{0}\t", b.Genre); Console.Write("{0}\t", b.Publication); Console.WriteLine(); } Console.WriteLine(); var find = bookService.Search(x => x.Author == "qqq"); Console.Write("{0}\t{1}\t{2}\t{3}", find.Author, find.Title, find.Genre, find.Publication); Console.ReadKey(); foreach (var b in books) { Console.Write("{0}\t", b.Author); Console.Write("{0}\t", b.Title); Console.Write("{0}\t", b.Genre); Console.Write("{0}\t", b.Publication); Console.WriteLine(); }*/ Console.ReadKey(); }
public LaunchForm(int userId) { InitializeComponent(); this.userId = userId; WorkWithXml xml = new WorkWithXml("users.xml"); username = xml.GetUserById(userId); dataGridView1.ColumnCount = 3; dataGridView1.Columns[0].HeaderCell.Value = "Гравець"; dataGridView1.Columns[1].HeaderCell.Value = "Рівень"; dataGridView1.Columns[2].HeaderCell.Value = "Очки"; if (userId == 1) { button2.Visible = true; } GetUserGames(username); dataGridView1.SelectionMode = DataGridViewSelectionMode.FullRowSelect; }
private void RestoreGame(string gamePath) { if (gamePath != null) { WorkWithXml savedData = new WorkWithXml("gamesaves/" + gamePath); characterState = savedData.ReadCharacterDataFromFile(); character.RestoreState(characterState); character.SaveState(); GameState = savedData.ReadGameDataFromFile(); level = GameState.level; score = GameState.score; Map = savedData.ReadMapDataFromFile(); Map.SaveState(); int t = 0; for (int i = 0; i < 25; i++) { for (int j = 0; j < 25; j++) { if (Map.map[i, j] == 1) { GenerateBorder(i, j); } else if (Map.map[i, j] == 2) { GenerateDoors(i, j, t); t++; } } } enemyStateList = savedData.ReadEnemyDataFromFile(); enemyList = new Enemy1[enemyStateList.Length]; for (int i = 0; i < enemyStateList.Length; i++) { if (enemyStateList[i] == null) { break; } enemyList[i] = new Enemy1(enemyStateList[i].id, enemyStateList[i].HitPoints, enemyStateList[i].damage, enemyStateList[i].Name, enemyStateList[i].sprite); this.Controls.Add(enemyList[i].sprite); countOfEnemies++; } if (countOfEnemies == 0) { OpenDoors(); } GenerateWorld(true); } else { PictureBox sprite = new PictureBox(); sprite.Image = Image.FromFile(pathForCharacterGoBack); sprite.SizeMode = PictureBoxSizeMode.StretchImage; sprite.Location = new Point(300, 300); sprite.Size = new Size(sizeOfSides, sizeOfSides); characterState = new HeroMemento(300, 100, 0, sprite); character.RestoreState(characterState); characterState = character.SaveState(); GenerateWorld(false); } }