public static bool The_existence_check(bool endpoint_exist, string endpoint) { foreach (var e in WorkSQL.Select_Endpoint()) { if (endpoint.Equals(e)) { endpoint_exist = true; break; } else { continue; } } return(endpoint_exist); }
public string Get_info() { List <Models.All_Info> servers_info = new List <Models.All_Info>(); foreach (var e in WorkSQL.Select_Endpoint()) { { List <string> gameModes = WorkSQL.Select_gameModes(e); int i = 0; string[] endpoint_gameModes = new string[gameModes.Count]; foreach (var a in gameModes) { endpoint_gameModes[i] = a; i++; } servers_info.Add(new Models.All_Info() { endpoint = e, name = WorkSQL.Select_name(e)[0], gameModes = endpoint_gameModes }); } } return(JsonConvert.SerializeObject(servers_info)); }