示例#1
0
            public static void Postfix(WorkGiver_CookFillHopper __instance, Pawn pawn, Thing thing, bool forced, Job __result)
            {
                if (__result != null && forced)
                {
                    CompMeeseeksMemory memory = pawn.GetComp <CompMeeseeksMemory>();

                    if (memory != null)
                    {
                        memory.AddToPotentialTargetCache(__instance, thing);
                    }
                }
            }
示例#2
0
    protected override Job TryGiveJob(Pawn pawn)
    {
        var food = pawn.needs.food;

        if (food == null || food.CurCategory < minCategory)
        {
            return(null);
        }

        if (!pawn.RaceProps.Animal)
        {
            return(null);
        }

        var localCocoons = Utility.CocoonsFor(pawn.Map, pawn);

        if (localCocoons != null && localCocoons.Count > 0)
        {
            Building_Cocoon closestCocoon    = null;
            var             shortestDistance = 9999f;
            foreach (var thing1 in localCocoons)
            {
                var cocoon = (Building_Cocoon)thing1;
                //Log.Message("1");
                if (cocoon?.isConsumableBy(pawn) != true || cocoon.CurrentDrinker != null)
                {
                    continue;
                }

                //Log.Message("2");
                if (closestCocoon == null)
                {
                    closestCocoon = cocoon;
                    continue;
                }

                var thisDistance = (float)(cocoon.Position - pawn.Position).LengthHorizontalSquared;
                if (!(thisDistance < shortestDistance))
                {
                    continue;
                }

                shortestDistance = thisDistance;
                closestCocoon    = cocoon;
            }

            if (closestCocoon != null)
            {
                //Log.Message("3");
                closestCocoon.CurrentDrinker = pawn as PawnWebSpinner;
                var newJob = new Job(ROMADefOf.ROMA_ConsumeCocoon, closestCocoon);
                //pawn.Reserve(closestCocoon, newJob);
                return(newJob);
            }
        }


        var desperate = pawn.needs.food.CurCategory == HungerCategory.Starving;

        if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out var thing, out var def))
        {
            return(null);
        }

        if (thing is Pawn pawn2)
        {
            var jobToDo = new Job(ROMADefOf.ROMA_SpinPrey, pawn2)
            {
                count = 1
            };
            return(jobToDo);
        }

        if (thing is Building_NutrientPasteDispenser building_NutrientPasteDispenser &&
            !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers())
        {
            var building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn);
            if (building != null)
            {
                var hopperSgp = building as ISlotGroupParent;
                var job       = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp);
                if (job != null)
                {
                    return(job);
                }
            }

            thing = FoodUtility.BestFoodSourceOnMap(pawn, pawn, desperate, out var thingDef,
                                                    FoodPreferability.MealLavish, false, !pawn.IsTeetotaler(), false, false, false);
            if (thing == null)
            {
                return(null);
            }

            def = thingDef;
        }

        var nutrition = FoodUtility.GetNutrition(thing, def);

        return(new Job(JobDefOf.Ingest, thing)
        {
            count = FoodUtility.WillIngestStackCountOf(pawn, def, nutrition)
        });
    }
示例#3
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            var food = pawn.needs.food;

            if (food == null || food.CurCategory < minCategory)
            {
                return(null);
            }
            var need = pawn.needs.TryGetNeed <Need_Motivation>();

            if (need != null)
            {
                need.Enabled = false;
            }
            bool flag;

            if (pawn.RaceProps.Animal)
            {
                flag = true;
            }
            else
            {
                var firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false);
                flag = firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f;
            }
            var      desperate   = pawn.needs.food.CurCategory == HungerCategory.Starving;
            var      allowCorpse = flag;
            Thing    thing;
            ThingDef def;

            if (!FoodUtility_Tweak.TryFindBestFoodSourceFor(pawn, pawn, desperate, out thing, out def, true, true, true,
                                                            allowCorpse, false))
            {
                return(null);
            }
            var pawn2 = thing as Pawn;

            if (pawn2 != null)
            {
                return new Job(JobDefOf.PredatorHunt, pawn2)
                       {
                           killIncappedTarget = true
                       }
            }
            ;
            var building_NutrientPasteDispenser = thing as Building_NutrientPasteDispenser;

            if (building_NutrientPasteDispenser != null &&
                !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers())
            {
                var building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn);

                if (building != null)
                {
                    var hopperSgp = building as ISlotGroupParent;
                    var job       = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp);
                    if (job != null)
                    {
                        return(job);
                    }
                }
                thing = FoodUtility_Tweak.BestFoodSourceOnMap(pawn, pawn, desperate, FoodPreferability.MealLavish,
                                                              false, !pawn.IsTeetotaler(), false, false, false, false, false);
                if (thing == null)
                {
                    return(null);
                }
                def = thing.def;
            }
            return(new Job(JobDefOf.Ingest, thing)
            {
                count = FoodUtility_Tweak.WillIngestStackCountOf(pawn, def)
            });
        }
    }