示例#1
0
 private void AnswerButtonOnClick(Words2ImageButton button)
 {
     if (isStarted)
     {
         if (button.prefab.pair.id == circleButtons[wheel.activeCircle].prefab.id)
         {
             AudioManager.instance.PlaySelect();
             circleButtons.ForEach(b => b.canClick = false);
             answerButtons.ForEach(b => b.canClick = false);
             FinishGame();
         }
         else
         {
             button.SetIsWrong();
             AudioManager.instance.PlayWrong();
         }
     }
 }
示例#2
0
    private void AddAnswerButtons()
    {
        RemoveAnswerButtons();
        List <Words2Image> temp = circleImages.ToList();
        Words2Image        btn  = temp.First((b) => b.id == circleButtons[wheel.activeCircle].prefab.id);

        temp.Remove(btn);
        btn = temp.First((b) => b.id == circleButtons[wheel.activeCircle].prefab.pair.id);
        temp.Remove(btn);

        int randomIndex = UnityEngine.Random.Range(0, 3);

        for (int i = 0; i < 3; i++)
        {
            Words2Image prefab = null;
            GameObject  go     = null;
            if (i != randomIndex)
            {
                int ci = UnityEngine.Random.Range(0, temp.Count);
                prefab = temp[ci];
                temp.RemoveAt(ci);
            }
            else
            {
                prefab = circleButtons[wheel.activeCircle].prefab.pair;
            }
            go = Instantiate(prefab.gameObject);
            Words2Image       img    = go.GetComponent <Words2Image>();
            Words2ImageButton button = go.AddComponent <Words2ImageButton>();
            button.SetStates(img.normal, img.down, img.wrong);
            button.index            = i;
            button.prefab           = prefab;
            button.onClick         += AnswerButtonOnClick;
            go.transform.position   = buttonsPoints[i].position;
            go.transform.localScale = new Vector3(0.807f, 0.807f, 0.807f);

            answerButtons.Add(button);
        }
    }
示例#3
0
    private void AddCircleImages()
    {
        List <Words2Image> temp = circleImages.ToList();

        for (int i = 0; i < 6; i++)
        {
            int index = UnityEngine.Random.Range(0, temp.Count);

            GameObject        go     = Instantiate(temp[index].gameObject);
            Words2Image       img    = go.GetComponent <Words2Image>();
            Words2ImageButton button = go.AddComponent <Words2ImageButton>();
            button.SetStates(img.normal, img.down, img.wrong);
            button.index            = i;
            button.prefab           = temp[index];
            button.onClick         += CircleImgageButtononClick;
            go.transform.localScale = new Vector3(0.6248479f, 0.6248479f, 0.6248479f);

            circleButtons.Add(button);
            temp.RemoveAt(index);
        }

        wheel.SetWheelButtons(circleButtons);
    }
示例#4
0
 private void CircleImgageButtononClick(Words2ImageButton button)
 {
     wheel.Rotate(button.index);
 }