public void Start() { isAcceptingKeys = false; questionText.fontSize = 24; wordTimer = gameObject.GetComponent <WordTimer>(); Debug.Log("START WordManager"); WordGenerator.LoadQuestions(); activeQuestion = WordGenerator.GetRandomQuestion(); questionText.text = ""; isCorrectAnswer = false; GameController.Instance.Score = 0; }
void Awake() { wordSpawner = GetComponent <WordSpawner>(); wordTimer = GetComponent <WordTimer>(); }