// Start is called before the first frame update protected void Start() { if (eventHandler == null) { eventHandler = new WordEventHandler(); } }
private void OnDisable() { WordEventHandler.UnRegisterToWordTyped(SpawnedWordTyped); }
//====================================================================// private void OnEnable() { WordEventHandler.RegisterToKeywordTyped(SpawnedWordTyped); }
public WordQueueHandler() { WordEventHandler.RegisterToKeywordTyped(WordTyped); }
private void OnDisable() { WordEventHandler.UnRegisterToWordUpdate(UpdateFilledBar); }