public void ProcessWord(WordDataManager.WordData wordData) { rotateSpeed += wordData.word.Length * 0f; for (int i = 0; i < wordData.word.Length; i++) { } }
void makeCloud(WordDataManager.WordData wordData) { cloudMove.speed = (wordData.volume + .1f) * 10f; float scaleMult = wordData.volume + 1f; Vector3 cloudSpawn = new Vector3(-30, Random.Range(3.6f, 5.5f), Random.Range(25, 40)); GameObject newCloud = (GameObject)Instantiate(cloud, cloudSpawn, Quaternion.identity); newCloud.transform.localScale = new Vector3(newCloud.transform.localScale.x * scaleMult, newCloud.transform.localScale.y * scaleMult, newCloud.transform.localScale.z * scaleMult); }
public void ProcessWord(WordDataManager.WordData wordData) { if (cooldownTimer < cooldownTime) { return; } currentPower += 0.01f; currentPower *= 1 + (wordData.word.Length * powerIncreaseFactor) * Time.deltaTime; currentPower = Mathf.Clamp01(currentPower); targetNoiseScale = MyMath.Map(wordData.volume, 0f, 1f, 50f, 400f); powerDecreaseTimer = 0f; cooldownTimer = 0f; }
void makeTextMesh(WordDataManager.WordData wordData) { Vector3 spawnLocation = new Vector3(Random.Range(-10, 20), Random.Range(-1f, 1f), 0); GameObject newAnimal = (GameObject)Instantiate(textAnimal, spawnLocation, Quaternion.identity); newAnimal.GetComponent <TextMeshPro>().text = wordData.word; newAnimal.GetComponent <TextMeshPro>().color = wordData.colorValue; if (wordData.colorValue.a == 0) { newAnimal.GetComponent <TextMeshPro>().color = new Color(Random.value, Random.value, Random.value, 1); } newAnimal.transform.localScale = new Vector3(newAnimal.transform.localScale.x * wordData.volume + .5f, newAnimal.transform.localScale.y * wordData.volume + .5f, newAnimal.transform.localScale.z * wordData.volume + .5f); }
IEnumerator Sequence(WordDataManager.WordData data) { // Choose random spot on screen Vector3 newPosition = new Vector3(Random.Range(-maxXPos, maxXPos), Random.Range(-maxYPos, maxYPos), zPosition); transform.position = newPosition; // Apply light color m_PointLight.color = data.colorValue; // Set text if (applyColorToWord) { m_TextMesh.color = data.colorValue; } m_TextMesh.text = data.word.ToUpper(); textMeshAlpha = 0f; if (dontDoAnything) { yield break; } // Tween to max light intensity float duration = 0.1f; m_PointLight.DOIntensity(MyMath.Map(data.volume, 0f, 1f, 0f, maxLightIntensity), duration); DOTween.To(() => textMeshAlpha, x => textMeshAlpha = x, 1, duration); yield return(new WaitForSeconds(duration)); // Wait for a moment at maximum intensity duration = 0.1f; yield return(new WaitForSeconds(duration)); // Tween back down to min duration = fadeTime; m_PointLight.DOIntensity(0f, duration); DOTween.To(() => textMeshAlpha, x => textMeshAlpha = x, 0, duration); yield return(new WaitForSeconds(duration)); Destroy(gameObject); yield return(null); }
/* * * void spawnSpecialDeer(){ * * * deerTimer += Time.deltaTime; * * if (deerTimer >= 5){ * deerSpawned = false; * } * * if (!deerSpawned) * { * Vector3 spawnLocationSmall = new Vector3(Random.Range(-30, 26), Random.Range(-4, -3f), 2.3f); * GameObject newDeer = (GameObject)Instantiate(specialDeer, spawnLocationSmall, Quaternion.identity); * deerTimer = 0; * deerSpawned = true; * } * * } */ void getDummy() { silenceTimer = 0; WordDataManager.WordData wordData = new WordDataManager.WordData(); if (wordData.colorType == WordDataManager.WordData.ColorType.None) { } //new background color from data //mainCam.backgroundColor = new Color(wordData.colorValue.r + wordData.volume, wordData.colorValue.g + // wordData.volume, wordData.colorValue.b + wordData.volume, wordData.volume * .5f); //make new thingy makeTextMesh(wordData); makePlant(wordData); //do color grading colorGrading(); makeCloud(wordData); wordCount++; }
public void ProcessWord(WordDataManager.WordData wordData) { if (wordData.colorType != WordDataManager.WordData.ColorType.None) { Color gridLightColor = wordData.colorValue; float hue; float sat; float val; Color.RGBToHSV(gridLightColor, out hue, out sat, out val); hue = MyMath.Wrap01(hue + 0.5f); sat = Mathf.Clamp01(sat + 0.5f); val = Mathf.Clamp01(val + 0.5f); objectLightTargetColor = Color.HSVToRGB(hue, sat, val); backgroundLightTargetColor = wordData.colorValue; } if (lastSpawnedObject != null) { //if (lastSpawnedObject.GetComponent<VertexModifier>().currentPower >= spawnTriggerSpeed) { //SpawnObject(); //} } }
void makePlant(WordDataManager.WordData wordData) { Vector3 spawnLocationSmall = new Vector3(Random.Range(-30, 26), Random.Range(-4, -3f), 2.3f); Vector3 spawnLocationTree = new Vector3(Random.Range(-30, 26), Random.Range(-4, -3.2f), Random.Range(10, 35)); Vector3 randRotate = new Vector3(0, Random.Range(0, 360), 0); float scaleMult = wordData.volume + .5f; //set plant type based on word length if (wordData.word.Length < 5) { plantPick = Random.Range(0, 2); } else if (wordData.word.Length >= 5) { plantPick = Random.Range(2, 5); } //spawn plant according to plantpick if (plantPick == 0) { GameObject newPlant = (GameObject)Instantiate(sprout, spawnLocationSmall, Quaternion.Euler(randRotate)); newPlant.GetComponent <MeshRenderer>().material.color = wordData.colorValue; Color emissionColor = new Color(Random.value, Random.value, Random.value); newPlant.GetComponent <MeshRenderer>().material.SetColor("_EmissionColor", emissionColor); newPlant.transform.localScale = new Vector3(newPlant.transform.localScale.x * scaleMult, newPlant.transform.localScale.y * scaleMult, newPlant.transform.localScale.z * scaleMult); } else if (plantPick == 1) { GameObject newPlant = (GameObject)Instantiate(fronds, new Vector3(spawnLocationSmall.x, spawnLocationSmall.y - 6, spawnLocationSmall.z), Quaternion.Euler(randRotate)); newPlant.GetComponentInChildren <MeshRenderer>().material.color = wordData.colorValue; Color emissionColor = new Color(Random.value, Random.value, Random.value); newPlant.GetComponentInChildren <MeshRenderer>().material.SetColor("_EmissionColor", emissionColor); newPlant.transform.localScale = new Vector3(newPlant.transform.localScale.x * scaleMult, newPlant.transform.localScale.y * scaleMult, newPlant.transform.localScale.z * scaleMult); } else if (plantPick == 2) { GameObject newPlant = (GameObject)Instantiate(tree1, spawnLocationTree, Quaternion.Euler(randRotate)); newPlant.GetComponent <MeshRenderer>().material.color = wordData.colorValue; Color emissionColor = new Color(Random.value, Random.value, Random.value); newPlant.GetComponent <MeshRenderer>().material.SetColor("_EmissionColor", emissionColor); newPlant.transform.localScale = new Vector3(newPlant.transform.localScale.x * scaleMult, newPlant.transform.localScale.y * scaleMult, newPlant.transform.localScale.z * scaleMult); } else if (plantPick == 3) { GameObject newPlant = (GameObject)Instantiate(tree2, spawnLocationTree, Quaternion.Euler(randRotate)); newPlant.GetComponent <MeshRenderer>().material.color = wordData.colorValue; Color emissionColor = new Color(Random.value, Random.value, Random.value); newPlant.GetComponent <MeshRenderer>().material.SetColor("_EmissionColor", emissionColor); newPlant.transform.localScale = new Vector3(newPlant.transform.localScale.x * scaleMult, newPlant.transform.localScale.y * scaleMult, newPlant.transform.localScale.z * scaleMult); } else if (plantPick == 4) { GameObject newPlant = (GameObject)Instantiate(treeTall, spawnLocationTree, Quaternion.Euler(randRotate)); newPlant.GetComponent <MeshRenderer>().material.color = wordData.colorValue; Color emissionColor = new Color(Random.value, Random.value, Random.value); newPlant.GetComponent <MeshRenderer>().material.SetColor("_EmissionColor", emissionColor); newPlant.transform.localScale = new Vector3(newPlant.transform.localScale.x * scaleMult, newPlant.transform.localScale.y * scaleMult, newPlant.transform.localScale.z * scaleMult); } }
public void Activate(WordDataManager.WordData data) { StartCoroutine(Sequence(data)); }