/// <summary> /// Processes the message /// </summary> /// <param name="connectionBase">The connection baes</param> /// <param name="message">The playerio message</param> /// <param name="handled">Whether the message was already handled</param> public void Process(ConnectionBase connectionBase, Message message, bool handled) { int userId = message.GetInt(0); WorldConnection worldCon = (WorldConnection)connectionBase; WorldPlayer player = worldCon.Players.GetPlayer(userId); WootUpEvent wootUpEvent = new WootUpEvent() { Raw = message, Player = player }; connectionBase.RaiseServerEvent <WootUpEvent>(wootUpEvent); }
private void OnWootUp(WootUpEvent e) { Player p = e.Player; p.HasWooted = true; }