public void RulesEditorShouldNotifyThatPersistableDataHasChangedWhenAnyCardDataChanges()
        {
            WonderRulesCharacter testSubject = _TestData.EmptyRulesetCharacter();

            testSubject.Name = "new card name";
            testSubject.CreateUnboundCard();
            PropagateChangesTo(testSubject.CardData.First().Should(), () => testSubject.PersistableData);
        }