示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     die     = Resources.Load <AudioClip>("music/die");
     powerup = Resources.Load <AudioClip>("music/power_up");
     jump    = Resources.Load <AudioClip>("music/jump");
     win     = Resources.Load <AudioClip>("music/win");
     //PlayerPrefs.SetInt("justCurrentLevel", -1);
     PauseButton.SetActive(false);
     Physics2D.gravity           = new Vector2(0, 0);
     Application.targetFrameRate = 60;
     player = GameObject.FindGameObjectWithTag("Player");
     GameoverPannel.SetActive(false);
     PauseMenu.SetActive(false);
     WonMenu.SetActive(false);
     Time.timeScale      = 1;
     playerSprite        = player.GetComponent <SpriteRenderer>();
     playerSpriteColor   = playerSprite.color;
     playerSpriteColor.a = 0;
     playerSprite.color  = playerSpriteColor;
     scaleWater          = water.transform.localScale;
     //Audio = FindObjectOfType<AudioSource>();
 }
示例#2
0
 public void Won()
 {
     isWon = true;
     Destroy(player);
     WonMenu.SetActive(true);
 }