// 24Feb2013-08:11UTC chinajade private bool IsViableForItemUse(WoWUnit wowUnit) { return (Query.IsViable(wowUnit) && wowUnit.IsAlive && wowUnit.Attackable && MobIds.Contains((int)wowUnit.Entry) && Query.IsViableForInteracting(wowUnit, IgnoreMobsInBlackspots, NonCompeteDistance) && Query.IsViableForPulling(wowUnit, IgnoreMobsInBlackspots, NonCompeteDistance) && (ItemUseAlwaysSucceeds || !wowUnit.HasAura(ItemAppliesAuraId)) && wowUnit.CollectionDistance() <= CollectionDistance); }
/// <summary> Weight unit for targeting. </summary> /// /// <remarks> raphus, 24/07/2013. </remarks> /// /// <param name="wowUnit"> The unit. </param> /// /// <returns> . </returns> protected virtual float WeightUnitForTargeting(WoWUnit wowUnit) { // Prefer units closest to us... return((float)(-wowUnit.CollectionDistance())); }