public TargetDoesNotHaveSpellMechanicCondition(TargetType target, WoWSpellMechanic spellMechanic) { Target = target; SpellMechanic = spellMechanic; }
public TargetDoesNotHaveSpellMechanicCondition(TargetType target, WoWSpellMechanic spellMechanic) { Target = target; SpellMechanic = spellMechanic; }
/// <summary>Returns true if the player has one of the supplied crowd control.</summary> /// <returns>The player is crowd controlled</returns> public static bool PlayerHasCrowdControl(WoWSpellMechanic cc) { return StyxWoW.Me.GetAllAuras().Any(a => a.Spell.Mechanic == cc); }