示例#1
0
        private void TeleportHandler(WoWReader wr)
        {
            float x, y, z, orient;
            byte  mask = wr.ReadByte();

            WoWGuid guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

            wr.ReadUInt32(); // flags

            wr.ReadUInt32(); // time?
            wr.ReadByte();   // unk 2.3.0

            wr.ReadSingle(); // unk2
            x      = wr.ReadSingle();
            y      = wr.ReadSingle();
            z      = wr.ReadSingle();
            orient = wr.ReadSingle();
            wr.ReadUInt16(); // unk3
            wr.ReadByte();   // unk4
            BoogieCore.Log(LogType.SystemDebug, "Got teleport to: {0} {1} {2} {3}", x, y, z, orient);

            BoogieCore.world.getPlayerObject().SetCoordinates(new Coordinate(x, y, z, orient));

            WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_TELEPORT_ACK);

            ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid());
            Send(ww.ToArray());
            SendMoveHeartBeat(BoogieCore.world.getPlayerObject().GetCoordinates());
        }
示例#2
0
        private void Handle_NewWorld(WoWReader wr)
        {
            Object obj = BoogieCore.world.getPlayerObject();

            WorldZone(obj.GUID.GetOldGuid());

            UInt32 mapid = wr.ReadUInt32();

            BoogieCore.world.zoned(mapid);          // Tell World we zoned, and give new mapid
            obj.coord = new Coordinate(wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle());
            WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_WORLDPORT_ACK);

            //ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid());
            Send(ww.ToArray());
            SendMoveHeartBeat(obj.coord);
            BoogieCore.Log(LogType.System, "Got worldport for mapid: {0} xyz: {1} {2} {3}", mapid, obj.coord.X, obj.coord.Y, obj.coord.Z);
            BoogieCore.world.updatePlayerLocationUI();
        }