示例#1
0
    public override void WndStart()
    {
        base.WndStart();
        MyHead.BtnCancel.OnClickEventHandler  += BtnCancel_OnClickEventHandler;
        MyHead.BtnConfirm.OnClickEventHandler += BtnConfirm_OnClickEventHandler;

        WndEffects.DoWndEffect(gameObject);
    }
示例#2
0
    public override void WndStart()
    {
        base.WndStart();
        //设置窗体在3D模型之前
        transform.localPosition              = new Vector3(transform.localPosition.x, transform.localPosition.y, ConstantData.iDepBefore3DModel);
        MyHead.BtnClose.OnClickEventHandler += BtnClose_OnClickEventHandler;

        WndEffects.DoWndEffect(gameObject);
    }
示例#3
0
    public override void WndStart()
    {
        base.WndStart();
        RegisterHooks();
        MyHead.BtnConfirm.OnClickEventHandler += BtnConfirm_OnClickEventHandler;
        MyHead.BtnGetItem.OnClickEventHandler += BtnGetItem_OnClickEventHandler;


        WndEffects.DoWndEffect(gameObject);
    }
示例#4
0
    public override void WndStart()
    {
        base.WndStart();

        MyHead.BtnSure.OnClickEventHandler  += BtnSure_OnClickEventHandler;
        MyHead.BtnWndBg.OnClickEventHandler += BtnWndBg_OnClickEventHandler;
        MyHead.BtnClose.OnClickEventHandler += BtnWndBg_OnClickEventHandler;
        transform.localPosition              = transform.localPosition = U3DUtil.SetZ(transform.localPosition, ConstantData.iDepBefore3DModel);

        WndEffects.DoWndEffect(gameObject);
    }
示例#5
0
    public override void WndStart()
    {
        base.WndStart();
        MyHead.BtnClose.OnClickEventHandler += Close;
        WndEffects.DoWndEffect(gameObject);

        if (MyHead.LblRuleContent != null)
        {
            MyHead.LblRuleContent.text = NGUIUtil.GetStringByKey(70000205);
        }
    }
示例#6
0
    // Use this for initialization
    public override void WndStart()
    {
        base.WndStart();
        UIPanel panel = GetComponent <UIPanel>();

        Debug.Log("CaptionUpgradeWnd  " + panel.startingRenderQueue);
        if (MyHead.BtnBg)
        {
            MyHead.BtnBg.OnClickEventHandler += BtnBg_OnClickEventHandler;
        }
        WndEffects.DoWndEffect(gameObject);
    }
示例#7
0
    public override void WndStart()
    {
        base.WndStart();
        MyHead.BtnBackground.OnClickEventHandler += BtnBackground_OnClickEventHandler;
        MyHead.BtnNO.OnClickEventHandler         += BtnBackground_OnClickEventHandler;
        MyHead.BtnYes.OnClickEventHandler        += BtnYes_OnClickEventHandler;

        List <CaptionInfo> caplist = new List <CaptionInfo>();

        BlackScienceDC.GetCaptions(ref caplist, UserDC.GetLevel());
        LoadCapHeadList(caplist, MyHead.Parent);

        WndEffects.DoWndEffect(gameObject);
    }
示例#8
0
    public override void WndStart()
    {
        base.WndStart();
        if (MyHead.BtnRight)
        {
            MyHead.BtnRight.OnClickEventHandler += BtnYES_OnClickEventHandler;
        }
        if (MyHead.BtnLeft)
        {
            MyHead.BtnLeft.OnClickEventHandler += BtnNO_OnClickEventHandler;
        }
        MyHead.LblTitle.alignment = Align;
        transform.localPosition   = U3DUtil.SetZ(transform.localPosition, ConstantData.iDepBefore3DModel);

        WndEffects.DoWndEffect(gameObject);
    }
示例#9
0
    // Use this for initialization
    public override void WndStart()
    {
        base.WndStart();
        DataCenter.RegisterHooks((int)gate.Command.CMD.CMD_206, SoldierSummonResponse);
        DataCenter.RegisterHooks((int)gate.Command.CMD.CMD_912, BuildSummonResponse);

        if (MyHead.BtnYES)
        {
            MyHead.BtnYES.OnClickEventHandler += BtnYES_OnClickEventHandler;
        }
        if (MyHead.BtnNO)
        {
            MyHead.BtnNO.OnClickEventHandler += BtnNO_OnClickEventHandler;
        }

        WndEffects.DoWndEffect(gameObject);
    }
示例#10
0
 void DoWndEffect()
 {
     WndEffects.DoWndEffect(gameObject);
 }
示例#11
0
    public override void WndStart()
    {
        base.WndStart();

        WndEffects.DoWndEffect(gameObject);
    }
示例#12
0
 public override void WndStart()
 {
     base.WndStart();
     MyHead.BtnClose.OnClickEventHandler += BtnClose_OnClickHander;
     WndEffects.DoWndEffect(gameObject);
 }