示例#1
0
        public bool ConvertToWAV(string inPath, string outPath, uint sampleRate, uint sampleSize, uint channels)
        {
            WaveLib.WaveFormat fmt = new WaveLib.WaveFormat((int)sampleRate, (int)sampleSize, (int)channels);
            using (WmaStream str = new WmaStream(inPath, fmt)) {
                byte[] buffer = new byte[str.SampleSize * 2];

                AudioWriter writer = new WaveWriter(new FileStream(outPath, FileMode.Create), str.Format);
                try {
                    int read;
                    while ((read = str.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        writer.Write(buffer, 0, read);
                    }
                }
                finally {
                    writer.Close();
                }
            } //str.Close() is automatically called by Dispose.

            return(true);
        }
示例#2
0
        private void WMDataFill()
        {
            //int bufferwriteoffset = 0;
            using (WmaStream str = new WmaStream(file)) {
                byte[] buffer = new byte[131072];

                int firstread = str.Read(buffer, 0, buffer.Length);
                sound.Write(0, buffer, LockFlag.None);
                //firstread = str.Read(buffer, 0, buffer.Length);
                //sound.Write(131072, buffer, LockFlag.None);

                try {
                    int count = 0;
                    int read;
                    while ((read = str.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        BufferNotificationEvent.WaitOne();
                        if (sound.PlayPosition < 131071)
                        {
                            sound.Write(131072, buffer, LockFlag.None);
                        }
                        else
                        {
                            sound.Write(0, buffer, LockFlag.None);
                        }
                        count++;
                    }
                }
                finally {
                    str.Close();
                    str.Dispose();
                }

                BufferNotificationEvent.WaitOne();
                End();
            }
        }
        public static void FileEncode(SortableBindingList <FileEntryClass> workinglist, string m4boutputfile,
                                      int TargetRate, int Quant, int usetns,
                                      ProgressUpdate procprogress, AudioBookConverterMain _owner)
        {
            Owner = _owner;
            long  inputsamples = 0;
            long  maxbytes     = 0;
            ulong filesamples  = 0;
            ulong totalms      = 0;
            ulong filems;
            int   read;
            int   fileindex    = 0;
            int   lastupdate   = 0;
            bool  havechapters = false;
            int   bufferfactor = 256;

            //scan the files, see if we need chapter processing
            foreach (FileEntryClass listitem in workinglist)
            {
                if (listitem.Chapter)
                {
                    havechapters = true;
                    if (listitem.ChapterTitle == null)
                    {
                        if (listitem.Title != null)
                        {
                            listitem.ChapterTitle = listitem.Title;
                        }
                        else
                        {
                            listitem.ChapterTitle = Path.GetFileNameWithoutExtension(listitem.FilePath);
                        }
                    }
                }
            }

            WmaStream wavfile     = new WmaStream(workinglist[fileindex].FilePath);
            uint      samplerate  = (uint)wavfile.Format.nSamplesPerSec;
            uint      numchannels = (uint)wavfile.Format.nChannels;

            string tempfile = Path.GetTempFileName();
            //FileStream outputfile = new FileStream(tempfile, FileMode.Create);
            Bento4Writer mp4writer = new Bento4Writer(m4boutputfile, tempfile);
            // Faac Settings
            faac encoder = new faac(samplerate, numchannels);

            inputsamples        = encoder.InputSamples;
            maxbytes            = encoder.MaxBytes;
            encoder.QuantQual   = Quant;
            encoder.InputFormat = 1;
            //encoder.BandWidth = 8000;// (int)samplerate / 6;
            encoder.UseTNS  = usetns;
            encoder.UseLFE  = 0;
            encoder.BitRate = TargetRate * 1000;

            byte[] decoderspecific = encoder.DecoderSpecInfo;

            string[] chaptitles    = new string[255];
            ulong[]  chapstart     = new ulong[255];
            uint     totalchapters = 0;

            if (havechapters)
            {
                chapstart[0]  = 0;
                totalchapters = 0;
                if (!workinglist[fileindex].Chapter)
                {
                    chaptitles[0] = "Begin";
                }
                else
                {
                    chaptitles[0] = workinglist[fileindex].ChapterTitleResolver;
                }
            }

            procprogress.TotalFiles      = workinglist.Count;
            procprogress.TotalKbytes     = (int)wavfile.Length / 1024;
            procprogress.CurrentFile     = fileindex + 1;
            procprogress.CurrentFilename = workinglist[fileindex].FilePath;

            read = 0;
            //setup buffer for data coming from faac
            byte[] aac_buffer        = new byte[maxbytes * bufferfactor];
            int    aac_buffer_offset = 0;
            int    aac_buffer_frames = 0;

            //DateTime start = DateTime.Now;
            while (fileindex < workinglist.Count && read != -1)
            {
                if (Owner.bgAACEncoder.CancellationPending)
                {
                    wavfile.Close();
                    //outputfile.Close();
                    //System.IO.File.Delete(tempfile);
                    return;
                }

                short[] isamples = new short[inputsamples];
                byte[]  wavbytes = new byte[inputsamples * 2];
                int     bytes    = 0;


                //read from source file
                bytes = wavfile.Read(wavbytes, 0, (int)inputsamples * 2);
                //update filesamples with number of samples
                filesamples += (ulong)bytes / (numchannels * 2);

                if (wavfile.Position >= wavfile.Length || bytes < inputsamples * 2)
                {
                    filems = filesamples * 1000 / samplerate;

                    workinglist[fileindex].Duration = TimeSpan.FromMilliseconds(filems);
                    //if that file we just ran was flagged as a chapter start, finalize the last and create a new
                    if (workinglist[fileindex].Chapter && fileindex != 0)
                    {
                        chapstart[totalchapters] = totalms;
                        totalchapters++;
                        chaptitles[totalchapters] = workinglist[fileindex].ChapterTitleResolver;
                    }

                    //accumulate the total millisecond counter
                    totalms += filems;
                    fileindex++;

                    //out of data, move to next file
                    wavfile.Close();
                    if (fileindex < workinglist.Count)
                    {
                        wavfile = new WmaStream(workinglist[fileindex].FilePath);

                        //need to read more to get required number of input samples
                        if (bytes < inputsamples * 2)
                        {
                            int    requiredbytes = (int)(inputsamples * 2) - bytes;
                            byte[] extrawavbytes = new byte[requiredbytes];
                            int    extrabytes;

                            extrabytes = wavfile.Read(extrawavbytes, 0, requiredbytes);
                            Array.Copy(extrawavbytes, 0, wavbytes, bytes, extrabytes);
                            bytes      += extrabytes;
                            filesamples = (ulong)extrabytes / (numchannels * 2);
                        }
                        else
                        {
                            filesamples = 0;
                        }



                        procprogress.CurrentFile     = fileindex + 1;
                        procprogress.CurrentKbyte    = 1;
                        procprogress.TotalKbytes     = (int)wavfile.Length / 1024;
                        procprogress.CurrentFilename = workinglist[fileindex].FilePath;
                        Owner.bgAACEncoder.ReportProgress(0, procprogress);
                        lastupdate = 0;
                    }
                }

                //Notification to user front-end

                if (lastupdate > 200)
                {
                    if (bytes == inputsamples * 2)
                    {
                        procprogress.CurrentKbyte = (int)wavfile.Position / 1024;
                    }
                    else
                    {
                        procprogress.CurrentKbyte = procprogress.TotalKbytes;
                    }

                    lastupdate = 0;
                    Owner.bgAACEncoder.ReportProgress(0, procprogress);
                }
                lastupdate++;

                //convert the byte[] into a short[]
                int z = 0;
                for (int x = 0; x < bytes; x += 2)
                {
                    isamples[z] = (short)((wavbytes[x + 1] << 8) | wavbytes[x] << 0);
                    z++;
                }

                byte[] output     = new byte[maxbytes];
                uint   buffersize = 0;
                int    inputsam   = isamples.Length;

                //feed the samples to the aac encoder
                read = encoder.Encode(isamples, inputsam, out output, out buffersize);

                //if the encoder encoded, write it out to the aac buffer
                if (read > 0)
                {
                    Array.Copy(output, 0, aac_buffer, aac_buffer_offset, read);
                    aac_buffer_offset += read;
                    aac_buffer_frames++;
                    //if the buffer is full, write it out to bento
                    if (aac_buffer_frames == bufferfactor)
                    {
                        mp4writer.Write(aac_buffer, aac_buffer_frames);
                        aac_buffer_frames = 0;
                        aac_buffer_offset = 0;
                    }
                }
            }             //end sample processing loop

            //flush the sample_buffer
            if (aac_buffer_frames > 0)
            {
                mp4writer.Write(aac_buffer, aac_buffer_frames);
            }
            encoder.Close();
            encoder.Dispose();
            wavfile.Close();
            wavfile.Dispose();


            if (havechapters)
            {
                chapstart[totalchapters] = totalms;
                totalchapters++;

                mp4writer.WriteChapters(chaptitles, chapstart, totalchapters);
            }
            ////fake chapter data
            //for (int fx = 0; fx < 35; fx++) {
            //    chaptitles[fx] = "Chapter " + fx;
            //    chapstart[fx] = (ulong)((2500 * fx) + fx);
            //}


            //totalchapters = 35;
            if (Owner.bgAACEncoder.CancellationPending)
            {
                return;
            }


            procprogress.CurrentFilename = "Packaging Mpeg4 Audiobook File";
            procprogress.TotalFiles      = 1;
            procprogress.CurrentFile     = 1;
            procprogress.BentoWorking    = true;
            Owner.bgAACEncoder.ReportProgress(0, procprogress);

            //tempfile = "c:\\mp4utils\\file.aac";
            //chapdata = "c:\\mp4utils\\chapdata.txt";
            //BentoSharp.Bento4 BentoClass = new Bento4();
            //int bentoerror = BentoClass.aac2mp4(tempfile, m4boutputfile, decoderspecific, chapdata, chapstart, totalchapters);
            //bentoerror = BentoClass.mp4chapter("c:\\mp4utils\\bentoout.m4b","c:\\mp4utils\\chapout.m4b",chapdata,chaptimes,totalchapters);
            //BentoClass = null;
            mp4writer.Save();

            //System.IO.File.Delete(tempfile);
            //System.IO.File.Delete(chapdata);
            mp4writer.Dispose();
        }
示例#4
0
        public PlayerClass(AudioBookConverterMain Caller, string filename)
        {
            if (GetSourceExt(filename) != "mp3")
            {
                return;
            }
            file   = filename;
            Parent = Caller;
            Microsoft.DirectX.DirectSound.WaveFormat format = new Microsoft.DirectX.DirectSound.WaveFormat();

            WmaStream wmastr = new WmaStream(filename);

            format.BlockAlign            = wmastr.Format.nBlockAlign;
            format.Channels              = wmastr.Format.nChannels;
            format.SamplesPerSecond      = wmastr.Format.nSamplesPerSec;
            format.BitsPerSample         = wmastr.Format.wBitsPerSample;
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
            wmastr.Dispose();

            BufferDescription desc = new BufferDescription(format);

            desc.ControlPan            = true;
            desc.GlobalFocus           = true;
            desc.BufferBytes           = 262144;
            desc.ControlPositionNotify = true;
            desc.CanGetCurrentPosition = true;
            desc.ControlVolume         = true;
            desc.StickyFocus           = true;
            desc.LocateInSoftware      = true;
            desc.ControlEffects        = false;
            desc.LocateInHardware      = false;
            desc.Control3D             = false;
            //MemoryStream bufferstream = new MemoryStream(262144);

            Device device = new Device();

            device.SetCooperativeLevel(Parent, CooperativeLevel.Priority);

            sound = new SecondaryBuffer(desc, device);
            sound.SetCurrentPosition(1);
            sound.Volume = 0;
            sound.Pan    = 0;

            BufferNotificationEvent = new AutoResetEvent(false);
            BufferNotify            = new Notify(sound);

            BufferPositionNotify[] BufferPositions = new BufferPositionNotify[2];

            BufferPositions[0].Offset            = 0;
            BufferPositions[0].EventNotifyHandle = BufferNotificationEvent.Handle;
            BufferPositions[1].Offset            = (desc.BufferBytes / 2);
            BufferPositions[1].EventNotifyHandle = BufferNotificationEvent.Handle;


            BufferNotify.SetNotificationPositions(BufferPositions);

            DataTransferThread = new Thread(new ThreadStart(WMDataFill));
            //if (GetSourceExt(filename) =="mp4") DataTransferThread = new Thread(new ThreadStart(FaadDataFill));
            //if (GetSourceExt(filename) =="flac") DataTransferThread = new Thread(new ThreadStart(FlacDataFill));
            //if (GetSourceExt(filename) =="ogg") DataTransferThread = new Thread(new ThreadStart(OggDataFill));
            DataTransferThread.Name     = "BufferFill";
            DataTransferThread.Priority = ThreadPriority.Highest;
            DataTransferThread.Start();
        }
示例#5
0
        static void Main(string[] args)
        {
            uint samplerate   = 44100;
            uint numchannels  = 2;
            long inputsamples = 0;
            long maxbytes     = 0;


            string    file    = "c:\\sandbox\\testfile.mp3";
            WmaStream wavfile = new WmaStream(file);

            samplerate = (uint)wavfile.Format.nSamplesPerSec;


            FileStream outputfile = new FileStream("c:\\mp4utils\\faactest.aac", FileMode.Create);

            faac encoder = new faac(samplerate, 2);

            inputsamples        = encoder.InputSamples;
            maxbytes            = encoder.MaxBytes;
            encoder.BitRate     = 16000;
            encoder.InputFormat = 1;
            encoder.BandWidth   = 22050;
            encoder.UseTNS      = 0;
            int  read = 0;
            uint decoderspeclength = 0;

            byte[] decoderspecificinfo = encoder.DecoderSpecInfo;

            DateTime start        = DateTime.Now;
            long     totalsamples = 0;

            while (wavfile.Position < wavfile.Length && read != -1)
            {
                short[] isamples = new short[inputsamples];
                byte[]  wavbytes = new byte[inputsamples * 2];
                int     bytes    = 0;

                if (wavfile.Position < wavfile.Length)
                {
                    bytes = wavfile.Read(wavbytes, 0, (int)inputsamples * 2);
                }

                int z = 0;
                for (int x = 0; x < bytes; x += 2)
                {
                    isamples[z] = (short)((wavbytes[x + 1] << 8) | wavbytes[x] << 0);
                    z++;
                }

                byte[] output     = new byte[maxbytes];
                uint   buffersize = 0;
                int    inputsam   = (int)inputsamples;


                read = encoder.Encode(isamples, inputsam, out output, out buffersize);

                outputfile.Write(output, 0, (int)read);
                totalsamples += bytes / 2;
            }
            Console.WriteLine(DateTime.Now - start);
            Console.WriteLine("Audio Duration: " + TimeSpan.FromSeconds((totalsamples / samplerate) / numchannels));
            outputfile.Close();
        }