void ITick.Tick(Actor self) { var baseSequence = wsb.NormalizeSequence(self, wsb.Info.Sequence); var sequence = NormalizeHarvesterSequence(self, baseSequence); if (!IsModifying && wsb.DefaultAnimation.HasSequence(sequence) && wsb.DefaultAnimation.CurrentSequence.Name != sequence) { wsb.DefaultAnimation.ReplaceAnim(sequence); } }