public void MaximumCloseCombatWeaponsReached() { var warrior = new WitchHunterCaptain(); ICloseCombatWeapon singleHandenWeapon = new Dagger(); ICloseCombatWeapon twoHandWeapon = new WeepingBlades(); Assert.IsFalse(warrior.MaximumCloseCombatWeaponsReached()); warrior.AddEquipment(singleHandenWeapon); Assert.IsFalse(warrior.MaximumCloseCombatWeaponsReached()); warrior.AddEquipment(singleHandenWeapon); warrior.AddEquipment(singleHandenWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached()); warrior.RemoveEquipment(singleHandenWeapon); warrior.RemoveEquipment(singleHandenWeapon); warrior.RemoveEquipment(singleHandenWeapon); Assert.AreEqual(0, warrior.Equipment.Count); warrior.AddEquipment(singleHandenWeapon); warrior.AddEquipment(twoHandWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached()); warrior.RemoveEquipment(singleHandenWeapon); Assert.IsTrue(warrior.MaximumCloseCombatWeaponsReached(), "Weeping blades is a pair"); }
public void HasHeavyArmorAndShieldTrue() { var warrior = new WitchHunterCaptain(); warrior.AddEquipment(new Shield()); warrior.AddEquipment(new HeavyArmour()); Assert.IsTrue(warrior.Equipment.HasHeavyArmorAndShield()); }
public void WarriorArmourAndShield() { var warrior = new WitchHunterCaptain(); Assert.AreEqual(0, warrior.Save.CalculatedValue, "No armour should default in 0"); warrior.AddEquipment(new HeavyArmour()); Assert.AreEqual(2, warrior.Save.CalculatedValue); Assert.IsFalse(warrior.Equipment.HasHeavyArmorAndShield()); warrior.AddEquipment(new Shield()); Assert.IsTrue(warrior.Equipment.HasHeavyArmorAndShield()); Assert.AreEqual(3, warrior.Save.CalculatedValue, "Combination of 2 And 1"); }
public void HasTwoIdenticalCloseCombatWeapons() { var warrior = new WitchHunterCaptain(); var dagger = new Dagger(); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.AddEquipment(new Sword()); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.AddEquipment(dagger); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.RemoveEquipment(dagger); warrior.AddEquipment(new Sword()); Assert.IsTrue(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); }
public void HasTwoIdenticalCloseCombatWeaponsPair() { var warrior = new WitchHunterCaptain(); Assert.IsFalse(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); warrior.AddEquipment(new WeepingBlades()); Assert.IsTrue(warrior.Equipment.HasTwoIdenticalCloseCombatWeapons()); }