示例#1
0
文件: Patch.cs 项目: Cyberbanan/Klak
        // Constructor
        public Patch(Wiring.Patch instance)
        {
            _instance = instance;
            _nodeList = new List<Node>();
            _instanceIDToNodeMap = new Dictionary<int, Node>();

            Rescan();
        }
示例#2
0
        // Open the patcher window with a given patch.
        public static void OpenPatch(Wiring.Patch patchInstance)
        {
            var window = EditorWindow.GetWindow<PatcherWindow>("Patcher");

            window._patch = new Patch(patchInstance);
            window._patchManager.Select(window._patch);

            window.Show();
        }
示例#3
0
文件: Node.cs 项目: keijiro/OscKlak
        // Constructor
        public Node(Wiring.NodeBase instance)
        {
            _instance = instance;
            _typeName = ObjectNames.NicifyVariableName(_instance.GetType().Name);
            _windowID = _windowCounter++;

            // Inlets and outlets
            _inlets = new List<Inlet>();
            _outlets = new List<Outlet>();
            InitializeInletsAndOutlets();

            // Window position
            _serializedObject = new UnityEditor.SerializedObject(_instance);
            _serializedPosition = _serializedObject.FindProperty("_wiringNodePosition");
            ValidatePosition();
        }
示例#4
0
        private void Add(Wiring wiring)
        {
            if (wiring == null)
            {
                return;
            }

            foreach (var wire in wiring.Wires)
            {
                Add(wire);
            }

            if (_tabsAssociations.Count > 0)
            {
                SelectTab(_tabsAssociations[0].tab);
            }
        }
示例#5
0
        public static void Kill(int x, int y)
        {
            TileEntity tileEntity;

            if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte)2)
            {
                return;
            }
            Wiring.blockPlayerTeleportationForOneIteration =
                ((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove;
            if (((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.PlayerAbove &&
                ((TELogicSensor)tileEntity).On)
            {
                Wiring.HitSwitch((int)tileEntity.Position.X, (int)tileEntity.Position.Y);
            }
            if (((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.Water &&
                ((TELogicSensor)tileEntity).On)
            {
                Wiring.HitSwitch((int)tileEntity.Position.X, (int)tileEntity.Position.Y);
            }
            if (((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.Lava &&
                ((TELogicSensor)tileEntity).On)
            {
                Wiring.HitSwitch((int)tileEntity.Position.X, (int)tileEntity.Position.Y);
            }
            if (((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.Honey &&
                ((TELogicSensor)tileEntity).On)
            {
                Wiring.HitSwitch((int)tileEntity.Position.X, (int)tileEntity.Position.Y);
            }
            if (((TELogicSensor)tileEntity).logicCheck == TELogicSensor.LogicCheckType.Liquid &&
                ((TELogicSensor)tileEntity).On)
            {
                Wiring.HitSwitch((int)tileEntity.Position.X, (int)tileEntity.Position.Y);
            }
            Wiring.blockPlayerTeleportationForOneIteration = false;
            if (TELogicSensor.inUpdateLoop)
            {
                TELogicSensor.markedIDsForRemoval.Add(tileEntity.ID);
            }
            else
            {
                TileEntity.ByPosition.Remove(new Point16(x, y));
                TileEntity.ByID.Remove(tileEntity.ID);
            }
        }
示例#6
0
        public override void HitWire(int i, int j)
        {
            state = -state;
            int x = i - (Main.tile[i, j].frameX / 18) % 2;
            int y = j - (Main.tile[i, j].frameY / 18) % 3;

            Wiring.SkipWire(x, y);
            Wiring.SkipWire(x, y + 1);
            Wiring.SkipWire(x, y + 2);
            Wiring.SkipWire(x + 1, y);
            Wiring.SkipWire(x + 1, y + 1);
            Wiring.SkipWire(x + 1, y + 2);

            for (int l = x; l < x + 2; l++)
            {
                for (int m = y; m < y + 3; m++)
                {
                    if (Main.tile[l, m] == null)
                    {
                        Main.tile[l, m] = new Tile();
                    }
                    if (Main.tile[l, m].active() && Main.tile[l, m].type == Type)
                    {
                        if (Main.tile[l, m].frameY < 56)
                        {
                            Main.tile[l, m].frameY += 56;
                        }
                        else if (Main.tile[l, m].frameY < 112)
                        {
                            Main.tile[l, m].frameY -= 56;
                        }
                        if (Main.tile[l, m].frameY >= 112)
                        {
                            if (Main.tile[l, m].frameY < 168)
                            {
                                Main.tile[l, m].frameY += 56;
                            }
                            else
                            {
                                Main.tile[l, m].frameY -= 56;
                            }
                        }
                    }
                }
            }
        }
示例#7
0
        /// <summary>
        /// Rotates the wheel, forward or backwards.
        /// </summary>
        /// <param name="forward">If true, rotates the wheel counterclockwise</param>
        public void Rotate(bool forward = true)
        {
            int offset = forward ? 1 : -1;

            Indexing.Rotate(offset);
            Wiring.Rotate(offset);

            if (_raiseHitNotch)
            {
                HitNotch?.Invoke(this, forward);
                _raiseHitNotch = false;
            }
            else if (IsTurnOver())
            {
                _raiseHitNotch = true;
            }
        }
示例#8
0
        //From Wiring.cs
        public override void HitWire(int i, int j)
        {
            Tile  tile   = Main.tile[i, j];
            int   num145 = tile.frameY / 18;
            int   num144 = j - num145;
            short num143 = 18;

            if (tile.frameX > 0)
            {
                num143 = -18;
            }
            Main.tile[i, num144].frameX     += num143;
            Main.tile[i, num144 + 1].frameX += num143;
            Wiring.SkipWire(i, num144);
            Wiring.SkipWire(i, num144 + 1);
            NetMessage.SendTileSquare(-1, i, j, 2);
        }
示例#9
0
 /// <summary>
 /// The read console seed file csv.
 /// </summary>
 /// <param name="seed">
 /// The seed.
 /// </param>
 /// <param name="pathToCSV">
 /// The path to csv.
 /// </param>
 /// <param name="links">
 /// The links.
 /// </param>
 /// <returns>
 /// The <see cref="Seed"/>.
 /// </returns>
 private static Seed ReadConsoleSeedFileCSV(Seed seed, string pathToCSV, Dictionary <string, List <Links> > links)
 {
     if (File.Exists(pathToCSV))
     {
         var rows = File.ReadLines(pathToCSV).Select(line => line.Split(',')).ToList();
         foreach (var row in rows)
         {
             var aDevice = row[0];
             var aIf     = row[1];
             var zDevice = row[0 + 2];
             var zIf     = row[1 + 2];
             var cont    = false;
             if (links.ContainsKey(aDevice))
             {
                 foreach (var link in links[aDevice])
                 {
                     if (link.Equals(aIf, zDevice, zIf))
                     {
                         Console.Error.WriteLine($"{aDevice} found in Links.csv with {aIf} connected to {zDevice}:{zIf}");
                         cont = true;
                     }
                 }
             }
             if (cont)
             {
                 continue;
             }
             var wiring = new Wiring(
                 new Start(
                     aDevice,
                     aIf),
                 new End(
                     zDevice,
                     zIf),
                 new DevicePattern(WiringType.Serial),
                 Models.Action.Add);
             seed.Wiring.Add(wiring);
         }
         return(seed);
     }
     else
     {
         Console.WriteLine($"Failed to load csv file.");
     }
     return(null);
 }
示例#10
0
        public override void RightClick(int i, int j)
        {
            if (Main.netMode == 0)
            {
                Wiring.TripWire(i, j, 1, 1);
            }
            else
            {
                ModPacket packet = NetRouter.GetPacketTo(this, mod);
                packet.Write((Int16)i);
                packet.Write((Int16)j);
                packet.Send();
            }
            mod.GetModWorld <ButtonDelayWorld>().setPoint(new Point16(i, j));

            Main.PlaySound(SoundID.MenuTick);
        }
示例#11
0
        public override void HitWire(int i, int j)
        {
            // Find the coordinates of top left tile square through math
            int y = j - Main.tile[i, j].frameY / 18;
            int x = i - Main.tile[i, j].frameX / 18;

            Wiring.SkipWire(x, y);
            Wiring.SkipWire(x, y + 1);
            Wiring.SkipWire(x, y + 2);
            Wiring.SkipWire(x + 1, y);
            Wiring.SkipWire(x + 1, y + 1);
            Wiring.SkipWire(x + 1, y + 2);

            // We add 16 to x to spawn right between the 2 tiles. We also want to right on the ground in the y direction.
            int spawnX = x * 16 + 16;
            int spawnY = (y + 3) * 16;

            // This example shows both item spawning code and npc spawning code, you can use whichever code suits your mod

            // If you want to make an NPC spawning statue, see below.
            int npcIndex = -1;
            // 30 is the time before it can be used again. NPC.MechSpawn checks nearby for other spawns to prevent too many spawns. 3 in immediate vicinity, 6 nearby, 10 in world.
            int critter;

            if (Main.LocalPlayer.GetModPlayer <CalValEXPlayer>().ZoneAstral)
            {
                critter = ModContent.NPCType <Blightolemur>();
            }
            else
            {
                critter = ModContent.NPCType <Violemur>();
            }
            if (Wiring.CheckMech(x, y, 30) && NPC.MechSpawn((float)spawnX, (float)spawnY, (critter)))
            {
                npcIndex = NPC.NewNPC(spawnX, spawnY - 12, (critter));
            }
            if (npcIndex >= 0)
            {
                Main.npc[npcIndex].value    = 0f;
                Main.npc[npcIndex].npcSlots = 0f;
                // Prevents Loot if NPCID.Sets.NoEarlymodeLootWhenSpawnedFromStatue and !Main.HardMode or NPCID.Sets.StatueSpawnedDropRarity != -1 and NextFloat() >= NPCID.Sets.StatueSpawnedDropRarity or killed by traps.
                // Prevents CatchNPC
                Main.npc[npcIndex].SpawnedFromStatue = true;
            }
        }
示例#12
0
        public override void HitWire(int i, int j)
        {
            // Find the coordinates of top left tile square through math
            int y = j - (Main.tile[i, j].frameY / 18);
            int x = i - (Main.tile[i, j].frameX / 18);

            Wiring.SkipWire(x, y);
            Wiring.SkipWire(x, y + 1);
            Wiring.SkipWire(x, y + 2);
            Wiring.SkipWire(x + 1, y);
            Wiring.SkipWire(x + 1, y + 1);
            Wiring.SkipWire(x + 1, y + 2);

            if (Wiring.CheckMech(x, y, 30))
            {
                Main.time = 32400.1;
            }
        }
示例#13
0
        public override void HitWire(int i, int j)
        {
            Tile tile = Framing.GetTileSafely(i, j); //Initial tile

            int newX = i - tile.frameX % 54 / 18;    //Adjustments
            int newY = j - tile.frameY % 54 / 18;

            tile = Framing.GetTileSafely(newX, newY); //Top-left tile

            for (int k = 0; k < 3; k++)               //Changes frames properly
            {
                for (int l = 0; l < 3; ++l)
                {
                    Main.tile[newX + k, newY + l].frameX += (short)(tile.frameX >= 54 ? -54 : 54);
                    Wiring.SkipWire(newX + k, newY + l);
                }
            }
        }
示例#14
0
        public override void HitWire(int i, int j)
        {
            Tile tile = Framing.GetTileSafely(i, j);

            int newY = j - tile.frameY % 36 / 18;

            tile = Framing.GetTileSafely(i, newY);

            Main.NewText("G: " + tile.frameX);

            for (int l = 0; l < 2; --l)
            {
                Main.tile[i, newY + l].frameX += (short)(tile.frameX >= 18 ? -18 : 18);
                Wiring.SkipWire(i, newY + l);
            }

            Main.NewText("G: " + tile.frameX);
        }
        public override void HitWire(int i, int j)
        {
            TEWirelessTeleporter TE;

            if (!TryGetTE(i, j, out TE))
            {
                return;
            }

            Wiring.SkipWire(TE.Position.X - 1, TE.Position.Y);
            Wiring.SkipWire(TE.Position.X, TE.Position.Y);
            Wiring.SkipWire(TE.Position.X + 1, TE.Position.Y);

            if (TE.isLocked)
            {
                TE.Teleport();
            }
        }
示例#16
0
        public void ReceiveTripWire(BinaryReader reader, int from)
        {
            // TODO: Find out what happens if player 0 leaves
            if (from != 0)
            {
                return;
            }

            var x = reader.ReadInt32();
            var y = reader.ReadInt32();

            if (WireMod.Debug)
            {
                WireMod.Instance.Logger.Info($"{from} Received TripWire: x {x}, y {y}");
            }

            Wiring.TripWire(x, y, 1, 1);
        }
示例#17
0
        public override bool NewRightClick(int i, int j)
        {
            if (Main.netMode == 0)
            {
                Wiring.TripWire(i, j, 1, 1);
            }
            else
            {
                ModPacket packet = NetRouter.GetPacketTo(this, mod);
                packet.Write((Int16)i);
                packet.Write((Int16)j);
                packet.Send();
            }
            ModContent.GetInstance <ButtonDelayWorld>().setPoint(new Point16(i, j));

            Main.PlaySound(SoundID.MenuTick);
            return(true);
        }
示例#18
0
 void ActivateReceiver(Point16 receiver)
 {
     if (WirelessUtils.IsReceiver(receiver))
     {
         Wiring.TripWire(receiver.X, receiver.Y, 1, 1);
         Tile tile = Main.tile[receiver.X, receiver.Y];
         if (tile.TileType == ModContent.TileType <Tiles.WirelessTransceiver>() && WirelessSystem.Links.ContainsKey(receiver))
         {
             if (WirelessUtils.IsReceiver(WirelessSystem.Links[receiver]))
             {
                 Wiring.TripWire(WirelessSystem.Links[receiver].X, WirelessSystem.Links[receiver].Y, 1, 1);
             }
         }
     }
     else
     {
         SyncRemoveLink(receiver);
     }
 }
示例#19
0
文件: Message.cs 项目: tlplatz/KL7A
        public Message(Settings s)
        {
            _mode = ConstructorMode.Settings;

            _settings = s;
            _machine  = new Machine(_settings);

            Wiring.Current = Wiring.Default();

            if (_settings.ParentSettings != null)
            {
                if (_settings.ParentSettings.Wiring != null)
                {
                    Wiring.Current = _settings.ParentSettings.Wiring;
                }
            }

            MessageKey = RandomUtil.GetRandomAlpha(5);
        }
示例#20
0
        public override void HitWire(int i, int j)
        {
            Tile  tile            = Main.tile[i, j];
            int   topY            = j - tile.frameY / 18 % 3;
            short frameAdjustment = (short)(tile.frameX > 0 ? -18 * 2 : 18 * 2);

            Main.tile[i, topY].frameX         += frameAdjustment;
            Main.tile[i, topY + 1].frameX     += frameAdjustment;
            Main.tile[i + 1, topY].frameX     += frameAdjustment;
            Main.tile[i + 1, topY + 1].frameX += frameAdjustment;
            //Main.tile[i, topY + 2].frameX += frameAdjustment;
            Wiring.SkipWire(i, topY);
            Wiring.SkipWire(i, topY + 1);
            Wiring.SkipWire(i + 1, topY);
            Wiring.SkipWire(i + 1, topY + 1);
            //Wiring.SkipWire(i, topY + 2);
            NetMessage.SendTileSquare(-1, i, topY + 1, 2, TileChangeType.None);
            NetMessage.SendTileSquare(-1, i + 1, topY + 1, 2, TileChangeType.None);
        }
示例#21
0
        public override void HitWire(int i, int j)
        {
            int x = i - Main.tile[i, j].frameX / 18 % 3;
            int y = j - Main.tile[i, j].frameY / 18 % 4;

            for (int l = x; l < x + 3; l++)
            {
                for (int m = y; m < y + 4; m++)
                {
                    if (Main.tile[l, m] == null)
                    {
                        Main.tile[l, m] = new Tile();
                    }
                    if (Main.tile[l, m].active() && Main.tile[l, m].type == Type)
                    {
                        if (Main.tile[l, m].frameY < 72)
                        {
                            Main.tile[l, m].frameY += 72;
                        }
                        else
                        {
                            Main.tile[l, m].frameY -= 72;
                        }
                    }
                }
            }
            if (Wiring.running)
            {
                Wiring.SkipWire(x, y);
                Wiring.SkipWire(x, y + 1);
                Wiring.SkipWire(x, y + 2);
                Wiring.SkipWire(x, y + 3);
                Wiring.SkipWire(x + 1, y);
                Wiring.SkipWire(x + 1, y + 1);
                Wiring.SkipWire(x + 1, y + 2);
                Wiring.SkipWire(x + 1, y + 3);
                Wiring.SkipWire(x + 2, y);
                Wiring.SkipWire(x + 2, y + 1);
                Wiring.SkipWire(x + 2, y + 2);
                Wiring.SkipWire(x + 2, y + 3);
            }
            NetMessage.SendTileSquare(-1, x, y + 1, 3);
        }
示例#22
0
        public override void HitWire(int i, int j)
        {
            Tile  tile            = Main.tile[i, j];
            int   topY            = j - tile.frameY / 18 % 3;
            short frameAdjustment = (short)(tile.frameX > 0 ? -18 : 18);

            Main.tile[i, topY].frameX     += frameAdjustment;
            Main.tile[i, topY + 1].frameX += frameAdjustment;
            Main.tile[i, topY + 2].frameX += frameAdjustment;

            Wiring.SkipWire(i, topY);
            Wiring.SkipWire(i, topY + 1);
            Wiring.SkipWire(i, topY + 2);

            // Avoid trying to send packets in singleplayer.
            if (Main.netMode != NetmodeID.SinglePlayer)
            {
                NetMessage.SendTileSquare(-1, i, topY + 1, 3, TileChangeType.None);
            }
        }
示例#23
0
        public override void RightClick(int i, int j)
        {
            Point16 origin  = GetOrigin(i, j);
            Point16 topLeft = origin - tileObjectData.Origin;

            if (Main.netMode == 0)
            {
                Wiring.TripWire(topLeft.X, topLeft.Y, 2, 2);
            }
            else
            {
                ModPacket packet = NetRouter.GetPacketTo(this, mod);
                packet.Write(topLeft.X);
                packet.Write(topLeft.Y);
                packet.Send();
            }
            mod.GetModWorld <ButtonDelayWorld>().setPoint(topLeft);

            Main.PlaySound(SoundID.MenuTick);
        }
 public static void Kill(int x, int y)
 {
     if (TileEntity.ByPosition.TryGetValue(new Point16(x, y), out var value) && value.type == _myEntityID)
     {
         Wiring.blockPlayerTeleportationForOneIteration = ((TELogicSensor)value).logicCheck == LogicCheckType.PlayerAbove;
         bool flag = false;
         if (((TELogicSensor)value).logicCheck == LogicCheckType.PlayerAbove && ((TELogicSensor)value).On)
         {
             flag = true;
         }
         else if (((TELogicSensor)value).logicCheck == LogicCheckType.Water && ((TELogicSensor)value).On)
         {
             flag = true;
         }
         else if (((TELogicSensor)value).logicCheck == LogicCheckType.Lava && ((TELogicSensor)value).On)
         {
             flag = true;
         }
         else if (((TELogicSensor)value).logicCheck == LogicCheckType.Honey && ((TELogicSensor)value).On)
         {
             flag = true;
         }
         else if (((TELogicSensor)value).logicCheck == LogicCheckType.Liquid && ((TELogicSensor)value).On)
         {
             flag = true;
         }
         if (flag)
         {
             Wiring.HitSwitch(value.Position.X, value.Position.Y);
             NetMessage.SendData(59, -1, -1, null, value.Position.X, value.Position.Y);
         }
         Wiring.blockPlayerTeleportationForOneIteration = false;
         if (inUpdateLoop)
         {
             markedIDsForRemoval.Add(value.ID);
             return;
         }
         TileEntity.ByPosition.Remove(new Point16(x, y));
         TileEntity.ByID.Remove(value.ID);
     }
 }
示例#25
0
 private static void UpdateEndInternal()
 {
     TELogicSensor.inUpdateLoop = false;
     foreach (Tuple <Point16, bool> tripPoint in TELogicSensor.tripPoints)
     {
         Wiring.blockPlayerTeleportationForOneIteration = tripPoint.Item2;
         Wiring.HitSwitch((int)tripPoint.Item1.X, (int)tripPoint.Item1.Y);
     }
     Wiring.blockPlayerTeleportationForOneIteration = false;
     TELogicSensor.tripPoints.Clear();
     foreach (int key in TELogicSensor.markedIDsForRemoval)
     {
         TileEntity tileEntity;
         if (TileEntity.ByID.TryGetValue(key, out tileEntity) && (int)tileEntity.type == 2)
         {
             TileEntity.ByID.Remove(key);
         }
         TileEntity.ByPosition.Remove(tileEntity.Position);
     }
     TELogicSensor.markedIDsForRemoval.Clear();
 }
示例#26
0
        public void ChangeState(bool onState, bool TripWire)
        {
            if (onState != this.On && !SanityCheck())
            {
                return;
            }

            Main.tile[base.Position.X, base.Position.Y].frameX = (short)(onState ? 18 : 0);
            this.On = onState;
            GetFrame();

            if (Main.netMode == 2)
            {
                NetMessage.SendTileSquare(-1, base.Position.X, base.Position.Y, 1, TileChangeType.None);
            }

            if (TripWire && Main.netMode != 1)
            {
                Wiring.TripWire(base.Position.X, base.Position.Y, 1, 1);
            }
        }
示例#27
0
        public static void Use(int i, int j)
        {
            Tile tile = Main.tile[i, j];
            int  num6 = Main.tile[i, j].frameX / 18 * -1;
            int  num5 = Main.tile[i, j].frameY / 18 * -1;

            num6 %= 4;
            if (num6 < -1)
            {
                num6 += 2;
            }
            num6 += i;
            num5 += j;
            Main.PlaySound(28, i * 16, j * 16, 0);
            Wiring.TripWire(num6, num5, 2, 2);
            int num = i;

            if (tile.frameX % 36 != 0)
            {
                num--;
            }
        }
示例#28
0
        public override void HitWire(int i, int j)
        {
            //Top left tile
            int x = i - Main.tile[i, j].frameX % animationFrameWidth / 18;
            int y = j - Main.tile[i, j].frameY % animationFrameHeight / 18;

            Wiring.SkipWire(x, y);
            Wiring.SkipWire(x, y + 1);
            Wiring.SkipWire(x + 1, y);
            Wiring.SkipWire(x + 1, y + 1);
            Wiring.SkipWire(x + 2, y);
            Wiring.SkipWire(x + 2, y + 1);

            bool activate = Main.tile[x, y].frameX != 0;

            for (int l = x; l < x + 3; l++)
            {
                for (int m = y; m < y + 2; m++)
                {
                    if (Main.tile[l, m] == null)
                    {
                        Main.tile[l, m] = new Tile();
                    }
                    if (Main.tile[l, m].active() && Main.tile[l, m].type == Type)
                    {
                        if (activate)
                        {
                            Main.tile[l, m].frameX -= animationFrameWidth;
                        }
                        else
                        {
                            Main.tile[l, m].frameX += animationFrameWidth;
                        }
                    }
                }
            }
            NetMessage.SendTileSquare(-1, x + 1, y + 1, 3);
        }
示例#29
0
 public static void PutBallInCup_Actual(Point hitLocation, int plr, int numberOfHits, int projid)
 {
     if (numberOfHits != 0)
     {
         Wiring.HitSwitch(hitLocation.X, hitLocation.Y);
         NetMessage.SendData(59, -1, -1, null, hitLocation.X, hitLocation.Y);
         EmitGolfballExplosion(hitLocation.ToWorldCoordinates(8f, 0f));
         string key = "Game.BallBounceResultGolf_Single";
         if (numberOfHits != 1)
         {
             key = "Game.BallBounceResultGolf_Plural";
         }
         NetworkText networkText = NetworkText.FromKey(key, Main.player[plr].name, NetworkText.FromKey(Lang.GetProjectileName(projid).Key), numberOfHits);
         if (Main.netMode == 0 || Main.netMode == 1)
         {
             Main.NewText(networkText.ToString(), byte.MaxValue, 240, 20);
         }
         else if (Main.netMode == 2)
         {
             ChatHelper.BroadcastChatMessage(networkText, new Color(255, 240, 20));
         }
     }
 }
示例#30
0
        private int GetOutput()
        {
            if (!int.TryParse(this.Value, out var val))
            {
                return(-1);
            }
            if (!this.Pins["In"][0].IsConnected())
            {
                return(-1);
            }
            if (this.Pins["In"][0].DataType != "bool")
            {
                return(-1);
            }
            if (!int.TryParse(this.Pins["In"][0].GetValue(), out var in0))
            {
                return(-1);
            }

            if ((in0 <= 0 && val > 0) || (in0 > 0 && val <= 0))
            {
                Wiring.blockPlayerTeleportationForOneIteration = true;

                if (Main.netMode != NetmodeID.MultiplayerClient)
                {
                    Wiring.TripWire(this.Pins["Out"][0].Location.X, this.Pins["Out"][0].Location.Y, 1, 1);
                }
                else
                {
                    Wiring.TripWire(this.Pins["Out"][0].Location.X, this.Pins["Out"][0].Location.Y, 1, 1);
                    WireMod.PacketHandler.SendTripWire(256, Main.myPlayer, this.Pins["Out"][0].Location.X, this.Pins["Out"][0].Location.Y);
                }
            }

            this.Value = in0.ToString();
            return(in0);
        }
示例#31
0
        public override void HitWire(int i, int j)
        {
            int x = i - (Main.tile[i, j].frameX / 18) % 3;
            int y = j - (Main.tile[i, j].frameY / 18) % 3;

            Wiring.SkipWire(x, y);
            Wiring.SkipWire(x, y + 1);
            Wiring.SkipWire(x, y + 2);
            Wiring.SkipWire(x + 1, y);
            Wiring.SkipWire(x + 1, y + 1);
            Wiring.SkipWire(x + 1, y + 2);
            Wiring.SkipWire(x + 2, y);
            Wiring.SkipWire(x + 2, y + 1);
            Wiring.SkipWire(x + 2, y + 2);
            for (int l = x; l < x + 3; l++)
            {
                for (int m = y; m < y + 3; m++)
                {
                    if (Main.tile[l, m].liquid > 0)
                    {
                        Main.PlaySound(19, x * 16, y * 16, 1);
                        Main.tile[l, m].liquid = 0;
                        Main.tile[l, m].lava(false);
                        Main.tile[l, m].honey(false);
                        WorldGen.SquareTileFrame(l, m, false);
                        if (Main.netMode == 1)
                        {
                            NetMessage.sendWater(l, m);
                        }
                        else
                        {
                            Liquid.AddWater(l, m);
                        }
                    }
                }
            }
        }
示例#32
0
        public static bool BeginTripWire(int left, int top, int width, int height)
        {
            if (!Active || Thread.CurrentThread.Name == wireThreadName)
            {
                VisualizerWorld.AddStart(new Rectangle(left, top, width, height));
                return(true);
            }

            if (Running)
            {
                if (queuedWireTrips.Count < maxQueuedTrips)
                {
                    queuedWireTrips.Enqueue(new Rectangle(left, top, width, height));
                }
                return(false);
            }

            VisualizerWorld.ResetSegments();

            Running = true;

            Thread wireThread = new Thread(delegate(object rand)
            {
                Main.rand = (UnifiedRandom)rand; //Main.rand is ThreadStatic, but we need it for faulty gates
                Wiring.TripWire(left, top, width, height);
                Running = false;
                mainWait.Set();
            });

            wireThread.IsBackground = true;
            wireThread.Name         = wireThreadName;
            wireThread.Start(Main.rand);

            mainWait.WaitOne();

            return(false);
        }
示例#33
0
        public override void Update(GameTime gameTime)
        {
            if (!this.GetPinIn(0).IsConnected())
            {
                this.Settings["Value"] = "-1";
                return;
            }
            ;

            if (!int.TryParse(this.Settings["Value"], out var val) || !int.TryParse(this.GetPinIn(0).GetValue(), out var in0))
            {
                this.Settings["Value"] = "-2";
                return;
            }

            if ((in0 <= 0 && val > 0) || (in0 > 0 && val <= 0))
            {
                if (this.Settings["Trigger"] == Triggers[2] ||                   // Enter and Exit
                    (in0 == 1 && this.Settings["Trigger"] == Triggers[1]) ||     // Enter Only
                    (in0 == 0 && this.Settings["Trigger"] == Triggers[0]))       // Exit Only
                {
                    Wiring.blockPlayerTeleportationForOneIteration = true;

                    if (Main.netMode != NetmodeID.MultiplayerClient)
                    {
                        Wiring.TripWire(this.GetPinOut(0).Location.X, this.GetPinOut(0).Location.Y, 1, 1);
                    }
                    else
                    {
                        Wiring.TripWire(this.GetPinOut(0).Location.X, this.GetPinOut(0).Location.Y, 1, 1);
                        WireMod.PacketHandler.SendTripWire(256, Main.myPlayer, this.GetPinOut(0).Location.X, this.GetPinOut(0).Location.Y);
                    }
                }
            }

            this.Settings["Value"] = in0.ToString();
        }
 public DisambiguateMovieBookingHandler(WorkflowInstanceRepository instanceRepository, Wiring.IStateMachineMapper stateMachineMapper)
 {
     this.instanceRepository = instanceRepository;
     this.stateMachineMapper = stateMachineMapper;
 }
示例#35
0
文件: Patch.cs 项目: Cyberbanan/Klak
        // Add a node instance to the patch.
        public void AddNodeInstance(Wiring.NodeBase nodeInstance)
        {
            // Append to the hierarchy.
            nodeInstance.transform.parent = _instance.transform;

            // Register to this patch representation.
            var node = new Node(nodeInstance);
            _nodeList.Add(node);
            _instanceIDToNodeMap.Add(nodeInstance.GetInstanceID(), node);
        }
示例#36
0
 // Open the patcher window with a given patch.
 public static void OpenPatch(Wiring.Patch patch)
 {
     var window = EditorWindow.GetWindow<PatcherWindow>("Patcher");
     window.Initialize(patch);
     window.Show();
 }
示例#37
0
文件: Patch.cs 项目: Cyberbanan/Klak
 // Get an editor representation of the given node.
 public Node GetNodeOfInstance(Wiring.NodeBase instance)
 {
     return _instanceIDToNodeMap[instance.GetInstanceID()];
 }
示例#38
0
文件: Patch.cs 项目: Cyberbanan/Klak
 // Check if this is a representation of the given patch instance.
 public bool IsRepresentationOf(Wiring.Patch instance)
 {
     return _instance == instance;
 }
示例#39
0
 // Initializer (called from OpenPatch)
 void Initialize(Wiring.Patch patch)
 {
     hideFlags = HideFlags.HideAndDontSave;
     _graph = Graph.Create(patch);
     _graphGUI = _graph.GetEditor();
 }
示例#40
0
        // Try to create a link between two nodes.
        // Returns true if the link is established successfully.
        public static bool TryLinkNodes(
            Wiring.NodeBase nodeFrom, UnityEventBase triggerEvent,
            Wiring.NodeBase nodeTo, MethodInfo targetMethod
        )
        {
            // Determine the type of the target action.
            var actionType = GetUnityActionToInvokeMethod(targetMethod);

            if (actionType == null) return false; // invalid target method type

            // Create an action that is bound to the target method.
            var targetAction = Delegate.CreateDelegate(
                actionType, nodeTo, targetMethod
            );

            if (triggerEvent is UnityEvent)
            {
                // The trigger event has no parameter.
                // Add the action to the event with a default parameter.
                if (actionType == typeof(UnityAction))
                {
                    UnityEventTools.AddVoidPersistentListener(
                        triggerEvent, (UnityAction)targetAction
                    );
                    return true;
                }
                if (actionType == typeof(UnityAction<float>))
                {
                    UnityEventTools.AddFloatPersistentListener(
                        triggerEvent, (UnityAction<float>)targetAction, 1.0f
                    );
                    return true;
                }
            }
            else if (triggerEvent is UnityEvent<float>)
            {
                // The trigger event has a float parameter.
                // Then the target method should have a float parameter too.
                if (actionType == typeof(UnityAction<float>))
                {
                    // Add the action to the event.
                    UnityEventTools.AddPersistentListener(
                       (UnityEvent<float>)triggerEvent,
                       (UnityAction<float>)targetAction
                    );
                    return true;
                }
            }
            else if (triggerEvent is UnityEvent<Vector3>)
            {
                // The trigger event has a Vector3 parameter.
                // Then the target method should have a Vector3 parameter too.
                if (actionType == typeof(UnityAction<Vector3>))
                {
                    // Add the action to the event.
                    UnityEventTools.AddPersistentListener(
                       (UnityEvent<Vector3>)triggerEvent,
                       (UnityAction<Vector3>)targetAction
                    );
                    return true;
                }
            }
            else if (triggerEvent is UnityEvent<Quaternion>)
            {
                // The trigger event has a Quaternion parameter.
                // Then the target method should have a Quaternion parameter too.
                if (actionType == typeof(UnityAction<Quaternion>))
                {
                    // Add the action to the event.
                    UnityEventTools.AddPersistentListener(
                       (UnityEvent<Quaternion>)triggerEvent,
                       (UnityAction<Quaternion>)targetAction
                    );
                    return true;
                }
            }
            else if (triggerEvent is UnityEvent<Color>)
            {
                // The trigger event has a color parameter.
                // Then the target method should have a color parameter too.
                if (actionType == typeof(UnityAction<Color>))
                {
                    // Add the action to the event.
                    UnityEventTools.AddPersistentListener(
                       (UnityEvent<Color>)triggerEvent,
                       (UnityAction<Color>)targetAction
                    );
                    return true;
                }
            }

            return false; // trigger-target mismatch
        }
示例#41
0
        // Remove a link between two nodes.
        public static void RemoveLinkNodes(
            Wiring.NodeBase nodeFrom, UnityEventBase triggerEvent,
            Wiring.NodeBase nodeTo, MethodInfo targetMethod
        )
        {
            var methodName = targetMethod.Name;

            var eventCount = triggerEvent.GetPersistentEventCount();
            for (var i = 0; i < eventCount; i++)
            {
                if (nodeTo == triggerEvent.GetPersistentTarget(i) &&
                    methodName == triggerEvent.GetPersistentMethodName(i))
                {
                    UnityEventTools.RemovePersistentListener(triggerEvent, i);
                    break;
                }
            }
        }
示例#42
0
文件: Node.cs 项目: keijiro/Klak
        // Initializer (called from the Create method)
        void Initialize(Wiring.NodeBase runtimeInstance)
        {
            hideFlags = HideFlags.DontSave;

            // Object references
            _runtimeInstance = runtimeInstance;
            _serializedObject = new UnityEditor.SerializedObject(runtimeInstance);
            _serializedPosition = _serializedObject.FindProperty("_wiringNodePosition");

            // Basic information
            name = runtimeInstance.GetInstanceID().ToString();
            position = new Rect(_serializedPosition.vector2Value, Vector2.zero);

            // Slot initialization
            PopulateSlots();
        }
示例#43
0
文件: Graph.cs 项目: keijiro/Klak
 // Initializer (called from the Create method)
 void Initialize(Wiring.Patch patch)
 {
     hideFlags = HideFlags.HideAndDontSave;
     _patchInstanceID = patch != null ? patch.GetInstanceID() : 0;
 }
示例#44
0
文件: Node.cs 项目: keijiro/OscKlak
 // Check if this is a representation of a given instance.
 public bool IsRepresentationOf(Wiring.NodeBase instance)
 {
     return _instance == instance;
 }
示例#45
0
文件: Node.cs 项目: keijiro/Klak
 // Factory method
 static public Node Create(Wiring.NodeBase runtimeInstance)
 {
     var node = CreateInstance<Node>();
     node.Initialize(runtimeInstance);
     return node;
 }
示例#46
0
文件: Graph.cs 项目: keijiro/Klak
 // Factory method
 static public Graph Create(Wiring.Patch patch)
 {
     var graph = CreateInstance<Graph>();
     graph.Initialize(patch);
     return graph;
 }