示例#1
0
		private void RenderBurst(CancellationTokenSource tokenSource, WipeDirection direction)
		{
			switch (direction)
			{

				case WipeDirection.In:
				case WipeDirection.Out:
					break;
				default:
					throw new InvalidOperationException("the RenderBurst method should only be called for Wipe Directions In and Out");
					break;
			}
			var burstNodes = TargetNodes.SelectMany(x => x.GetLeafEnumerator())
													   .Select(s =>
													   {
														   var prop = s.Properties.Get(LocationDescriptor._typeId);
														   if (prop != null)
														   {
															   return new Tuple<ElementNode, int, int, int>(s, ((LocationData)prop.ModuleData).X, ((LocationData)prop.ModuleData).Y, ((LocationData)prop.ModuleData).Z);

														   }
														   return new Tuple<ElementNode, int, int, int>(null, -1, -1, -1);
														   //return null
													   })
													   .Where(s => s.Item2 > 0) // Ignore the pseudo null values
													   .ToList();
			if (!burstNodes.Any()) return;
			var maxX = burstNodes.Max(m => m.Item2);
			var maxY = burstNodes.Max(m => m.Item3);

			var minX = burstNodes.Min(m => m.Item2);
			var minY = burstNodes.Min(m => m.Item3);

			var Steps = (int)(Math.Max(maxX - minX, maxY - minY) / 2);

			List<Tuple<int, ElementNode[]>> groups = new List<Tuple<int, ElementNode[]>>();

			for (int i = 0; i < Steps; i++)
			{
				List<ElementNode> elements = new List<ElementNode>();

				var xNodes = burstNodes.Where(x =>
						  (x.Item2 == minX + i || x.Item2 == maxX - i)
						  )
						  .Select(s => s.Item1).ToList();

				var yNodes = burstNodes.Where(x =>
						 (
						 x.Item3 == minY + i ||
						 x.Item3 == maxY - i)
						 )
						 .Select(s => s.Item1).ToList();
				yNodes.RemoveAll(s =>
				{
					var prop = s.Properties.Get(LocationDescriptor._typeId);
					if (prop != null)
					{
						return ((LocationData)prop.ModuleData).X < minX + i || ((LocationData)prop.ModuleData).X > maxX - i;
					}
					return false;
				});
				xNodes.RemoveAll(s =>
				{
					var prop = s.Properties.Get(LocationDescriptor._typeId);
					if (prop != null)
					{
						return ((LocationData)prop.ModuleData).Y < minY + i || ((LocationData)prop.ModuleData).Y > maxY - i;
					}
					return false;
				});
				elements.AddRange(yNodes);
				elements.AddRange(xNodes);

				groups.Add(new Tuple<int, ElementNode[]>(i, elements.ToArray()));
			}
			List<ElementNode[]> renderNodes = new List<ElementNode[]>();
			switch (direction)
			{

				case WipeDirection.In:
					renderNodes = groups.OrderBy(o => o.Item1).Select(s => s.Item2).ToList();
					break;
				case WipeDirection.Out:
					renderNodes = groups.OrderByDescending(o => o.Item1).Select(s => s.Item2).ToList();
					break;
			}

			var pulse = new Pulse.Pulse();
			if (renderNodes != null && renderNodes.Any())
			{
				TimeSpan effectTime = TimeSpan.Zero;
				if (WipeByCount)
				{
					int count = 0;
					double pulseSegment = (TimeSpan.TotalMilliseconds / PassCount) * (PulsePercent / 100);
					TimeSpan intervalTime = TimeSpan.FromMilliseconds((TimeSpan.TotalMilliseconds - pulseSegment) / (renderNodes.Count() * PassCount));
					TimeSpan segmentPulse = TimeSpan.FromMilliseconds(pulseSegment);

					while (count < PassCount)
					{
						foreach (var item in renderNodes)
						{
							if (tokenSource != null && tokenSource.IsCancellationRequested) return;
							EffectIntents result;

							foreach (ElementNode element in item)
							{

								if (tokenSource != null && tokenSource.IsCancellationRequested)
									return;
								if (element != null)
								{
									pulse.TimeSpan = segmentPulse;
									pulse.ColorGradient = _data.ColorGradient;
									pulse.LevelCurve = _data.Curve;
									pulse.TargetNodes = new ElementNode[] { element };
									result = pulse.Render();
									result.OffsetAllCommandsByTime(effectTime);
									_elementData.Add(result);
								}
							}
							effectTime += intervalTime;

						}
						count++;

					}
				}
				else
				{
					double intervals = (double)PulseTime / (double)renderNodes.Count();
					var intervalTime = TimeSpan.FromMilliseconds(intervals);
					// the calculation above blows up render time/memory as count goes up, try this.. 
					// also fails if intervals is less than half a ms and intervalTime then gets 0
					intervalTime = TimeSpan.FromMilliseconds(Math.Max(intervalTime.TotalMilliseconds, 5));
					TimeSpan segmentPulse = TimeSpan.FromMilliseconds(PulseTime);
					while (effectTime < TimeSpan)
					{
						foreach (var item in renderNodes)
						{
							EffectIntents result;

							if (tokenSource != null && tokenSource.IsCancellationRequested)
								return;
							foreach (ElementNode element in item)
							{
								if (element != null)
								{

									if (tokenSource != null && tokenSource.IsCancellationRequested)
										return;
									
									pulse.TimeSpan = segmentPulse;
									pulse.ColorGradient = _data.ColorGradient;
									pulse.LevelCurve = _data.Curve;
									pulse.TargetNodes = new ElementNode[] { element };
									result = pulse.Render();

									result.OffsetAllCommandsByTime(effectTime);
									_elementData.Add(result);
								}
							}
							effectTime += intervalTime;
							if (effectTime >= TimeSpan)
								return;
						}
					}
				}

			}



		}
示例#2
0
 public WipeTransition(WipeDirection direction)
     : this(direction, TimeSpan.FromSeconds(2))
 {
 }
示例#3
0
        private void RenderBurst(CancellationTokenSource tokenSource, WipeDirection direction)
        {
            switch (direction)
            {
            case WipeDirection.In:
            case WipeDirection.Out:
                break;

            default:
                throw new InvalidOperationException("the RenderBurst method should only be called for Wipe Directions In and Out");
                break;
            }
            var burstNodes = TargetNodes.SelectMany(x => x.GetLeafEnumerator())
                             .Select(s =>
            {
                var prop = s.Properties.Get(LocationDescriptor._typeId);
                if (prop != null)
                {
                    return(new Tuple <ElementNode, int, int, int>(s, ((LocationData)prop.ModuleData).X, ((LocationData)prop.ModuleData).Y, ((LocationData)prop.ModuleData).Z));
                }
                return(new Tuple <ElementNode, int, int, int>(null, -1, -1, -1));
                //return null
            })
                             .Where(s => s.Item2 > 0)                                                                               // Ignore the pseudo null values
                             .ToList();

            if (!burstNodes.Any())
            {
                return;
            }
            var maxX = burstNodes.Max(m => m.Item2);
            var maxY = burstNodes.Max(m => m.Item3);

            var minX = burstNodes.Min(m => m.Item2);
            var minY = burstNodes.Min(m => m.Item3);

            var Steps = (int)(Math.Max(maxX - minX, maxY - minY) / 2);

            List <Tuple <int, ElementNode[]> > groups = new List <Tuple <int, ElementNode[]> >();

            for (int i = 0; i < Steps; i++)
            {
                List <ElementNode> elements = new List <ElementNode>();

                var xNodes = burstNodes.Where(x =>
                                              (x.Item2 == minX + i || x.Item2 == maxX - i)
                                              )
                             .Select(s => s.Item1).ToList();

                var yNodes = burstNodes.Where(x =>
                                              (
                                                  x.Item3 == minY + i ||
                                                  x.Item3 == maxY - i)
                                              )
                             .Select(s => s.Item1).ToList();
                yNodes.RemoveAll(s =>
                {
                    var prop = s.Properties.Get(LocationDescriptor._typeId);
                    if (prop != null)
                    {
                        return(((LocationData)prop.ModuleData).X < minX + i || ((LocationData)prop.ModuleData).X > maxX - i);
                    }
                    return(false);
                });
                xNodes.RemoveAll(s =>
                {
                    var prop = s.Properties.Get(LocationDescriptor._typeId);
                    if (prop != null)
                    {
                        return(((LocationData)prop.ModuleData).Y < minY + i || ((LocationData)prop.ModuleData).Y > maxY - i);
                    }
                    return(false);
                });
                elements.AddRange(yNodes);
                elements.AddRange(xNodes);

                groups.Add(new Tuple <int, ElementNode[]>(i, elements.ToArray()));
            }
            List <ElementNode[]> renderNodes = new List <ElementNode[]>();

            switch (direction)
            {
            case WipeDirection.In:
                renderNodes = groups.OrderBy(o => o.Item1).Select(s => s.Item2).ToList();
                break;

            case WipeDirection.Out:
                renderNodes = groups.OrderByDescending(o => o.Item1).Select(s => s.Item2).ToList();
                break;
            }

            //var pulse = new Pulse.Pulse();
            if (renderNodes != null && renderNodes.Any())
            {
                TimeSpan effectTime = TimeSpan.Zero;
                if (WipeByCount)
                {
                    int      count        = 0;
                    double   pulseSegment = TimeSpan.Ticks / (double)PassCount * (PulsePercent / 100);
                    TimeSpan intervalTime = TimeSpan.FromTicks((long)((TimeSpan.Ticks - pulseSegment) / (renderNodes.Count() * PassCount)));
                    TimeSpan segmentPulse = TimeSpan.FromTicks((long)pulseSegment);

                    while (count < PassCount)
                    {
                        foreach (var item in renderNodes)
                        {
                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            EffectIntents result;

                            foreach (ElementNode element in item)
                            {
                                if (tokenSource != null && tokenSource.IsCancellationRequested)
                                {
                                    return;
                                }
                                if (element != null)
                                {
                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                        }
                        count++;
                    }
                }
                else
                {
                    double intervals    = (double)PulseTime / (double)renderNodes.Count();
                    var    intervalTime = TimeSpan.FromMilliseconds(intervals);
                    // the calculation above blows up render time/memory as count goes up, try this..
                    // also fails if intervals is less than half a ms and intervalTime then gets 0
                    intervalTime = TimeSpan.FromMilliseconds(Math.Max(intervalTime.TotalMilliseconds, 5));
                    TimeSpan segmentPulse = TimeSpan.FromMilliseconds(PulseTime);
                    while (effectTime < TimeSpan)
                    {
                        foreach (var item in renderNodes)
                        {
                            EffectIntents result;

                            if (tokenSource != null && tokenSource.IsCancellationRequested)
                            {
                                return;
                            }
                            foreach (ElementNode element in item)
                            {
                                if (element != null)
                                {
                                    if (tokenSource != null && tokenSource.IsCancellationRequested)
                                    {
                                        return;
                                    }

                                    //pulse.TimeSpan = segmentPulse;
                                    //pulse.ColorGradient = _data.ColorGradient;
                                    //pulse.LevelCurve = _data.Curve;
                                    //pulse.TargetNodes = new ElementNode[] { element };
                                    //result = pulse.Render();
                                    result = PulseRenderer.RenderNode(element, _data.Curve, _data.ColorGradient, segmentPulse, HasDiscreteColors);
                                    result.OffsetAllCommandsByTime(effectTime);
                                    bool discreteElement = HasDiscreteColors && ColorModule.isElementNodeDiscreteColored(element);
                                    _elementData.Add(IntentBuilder.ConvertToStaticArrayIntents(result, TimeSpan, discreteElement));
                                }
                            }
                            effectTime += intervalTime;
                            if (effectTime >= TimeSpan)
                            {
                                return;
                            }
                        }
                    }
                }
            }
        }
示例#4
0
 public WipeTransition(WipeDirection direction, TimeSpan duration)
 {
     time = duration;
     this.direction = direction;
 }
示例#5
0
        private void MigrateWipeFrom6To7(XElement content)
        {
            // This migration deals with changing the Wipe Direction property to reduce the number of options in the Direction and add in reverse option.
            // Add Wipe movement and movement curve.
            // Get the standard namespaces that are needed in the sequence
            var        namespaces = GetStandardNamespaces();
            XNamespace d2p1       = "http://schemas.datacontract.org/2004/07/VixenModules.Effect.Wipe";

            namespaces.AddNamespace("d2p1", d2p1.NamespaceName);

            //Find the Wipe effects.
            IEnumerable <XElement> wipeElements =
                content.XPathSelectElements(
                    "_dataModels/d1p1:anyType[@i:type = 'd2p1:WipeData']",
                    namespaces);

            var datamodel = content.XPathSelectElement("_dataModels", namespaces);

            foreach (var wipeElement in wipeElements.ToList())
            {
                XElement direction     = wipeElement.XPathSelectElement("d2p1:Direction", namespaces);
                XElement colorGradient = wipeElement.XPathSelectElement("d2p1:ColorGradient", namespaces);
                XElement colorHandling = wipeElement.XPathSelectElement("d2p1:ColorHandling", namespaces);
                XElement passCount     = wipeElement.XPathSelectElement("d2p1:PassCount", namespaces);
                XElement pulsePercent  = wipeElement.XPathSelectElement("d2p1:PulsePercent", namespaces);
                XElement pulseTime     = wipeElement.XPathSelectElement("d2p1:PulseTime", namespaces);
                XElement wipeByCount   = wipeElement.XPathSelectElement("d2p1:WipeByCount", namespaces);
                XElement wipeOn        = wipeElement.XPathSelectElement("d2p1:WipeOn", namespaces);
                XElement wipeOff       = wipeElement.XPathSelectElement("d2p1:WipeOff", namespaces);
                XElement curve         = wipeElement.XPathSelectElement("d2p1:Curve", namespaces);

                XElement moduleInstanceId = wipeElement.XPathSelectElement("ModuleInstanceId", namespaces);
                XElement moduleTypeId     = wipeElement.XPathSelectElement("ModuleTypeId", namespaces);

                WipeDirection dataDirection        = WipeDirection.Burst;
                bool          dataReverseDirection = false;

                switch (direction.Value)
                {
                case "Up":
                    dataDirection        = WipeDirection.Vertical;
                    dataReverseDirection = true;
                    break;

                case "Down":
                    dataDirection        = WipeDirection.Vertical;
                    dataReverseDirection = false;
                    break;

                case "Right":
                    dataDirection        = WipeDirection.Horizontal;
                    dataReverseDirection = false;
                    break;

                case "Left":
                    dataDirection        = WipeDirection.Horizontal;
                    dataReverseDirection = true;
                    break;

                case "In":
                    dataDirection        = WipeDirection.Burst;
                    dataReverseDirection = true;
                    break;

                case "Out":
                    dataDirection        = WipeDirection.Burst;
                    dataReverseDirection = false;
                    break;
                }

                WipeData data = new WipeData
                {
                    ColorGradient = new ColorGradient(DeSerializer <ColorGradient>(colorGradient)),
                    ColorHandling = DeSerializer <ColorHandling>(colorHandling),
                    PassCount     = DeSerializer <int>(passCount),
                    PulsePercent  = DeSerializer <double>(pulsePercent),
                    PulseTime     = DeSerializer <int>(pulseTime),

                    WipeMovement = DeSerializer <bool>(wipeByCount) ? WipeMovement.Count : WipeMovement.PulseLength,

                    WipeOn  = DeSerializer <bool>(wipeOn),
                    WipeOff = DeSerializer <bool>(wipeOff),
                    ColorAcrossItemPerCount = true,
                    ReverseColorDirection   = true,
                    Curve            = DeSerializer <Curve>(curve),
                    MovementCurve    = new Curve(new PointPairList(new[] { 0.0, 100.0 }, new[] { 0.0, 100.0 })),
                    Direction        = dataDirection,
                    ReverseDirection = dataReverseDirection,
                    ModuleInstanceId = DeSerializer <Guid>(moduleInstanceId),
                    ModuleTypeId     = DeSerializer <Guid>(moduleTypeId)
                };

                //Remove the old version
                wipeElement.Remove();

                //Build up a temporary container similar to the way sequences are stored to
                //make all the namespace prefixes line up.
                IModuleDataModel[] dm = { data };
                DataContainer      dc = new DataContainer {
                    _dataModels = dm
                };

                //Serialize the object into a xelement
                XElement glp = Serializer(dc, new[] { typeof(WipeData), typeof(IModuleDataModel[]), typeof(DataContainer) });

                //Extract the new data model that we want and insert it in the tree
                datamodel.Add(glp.XPathSelectElement("//*[local-name()='anyType']", namespaces));
            }
        }