//한 토너먼트가 끝나면 idPointer를 0으로 리셋시키고, 새로운 토너먼트 id리스트를 받아와야 한다. public void UpdateBattleList(int clickOn) { battles[idPointer - 1].Winner = battles[idPointer - 1].Foods[clickOn]; //포인터가 리스트의 값을 넘어서서 한 라운드가 끝나면 다음 라운드로 값을 변경시킨다. if (idPointer > battles.Count - 1) { battles[idPointer - 1].Winner = battles[idPointer - 1].Foods[clickOn]; gameRound /= 2; idPointer = 0; //각 라운드의 승자가 저장된 Battle List를 넘겨서 다음 대전 리스트를 만든다. List <int> winnerList = RandomIndex.ShuffleIndex(battles.ConvertAll(x => x.Winner)); if (gameRound > 1) { //각 라운드의 짝을 묶은 Battle 객체의 리스트를 받는다 battles = Battle.GenerateRounds(winnerList); } //gameRound가 1이 되면(우승이 결정) WinnerForm 창으로 넘어간다 if (gameRound == 1) { WinnerForm winnerForm = new WinnerForm(); winnerForm.WinnerIndex = Battle.getWinnerIndex(battles); this.Owner = winnerForm; formOnOff.HideForm(this); formOnOff.ShowForm(winnerForm); } } UpdateBattleImage(idPointer); }
public void CheckColumns(CircularButton[,] gameBoard, GameBoardForm g) { for (int i = 7; i >= 0; i--) { if ((gameBoard[0, i].BackColor == Color.Red && gameBoard[1, i].BackColor == Color.Red && gameBoard[2, i].BackColor == Color.Red && gameBoard[3, i].BackColor == Color.Red) || (gameBoard[1, i].BackColor == Color.Red && gameBoard[2, i].BackColor == Color.Red && gameBoard[3, i].BackColor == Color.Red && gameBoard[4, i].BackColor == Color.Red) || (gameBoard[2, i].BackColor == Color.Red && gameBoard[3, i].BackColor == Color.Red && gameBoard[4, i].BackColor == Color.Red && gameBoard[5, i].BackColor == Color.Red) || (gameBoard[3, i].BackColor == Color.Red && gameBoard[4, i].BackColor == Color.Red && gameBoard[5, i].BackColor == Color.Red && gameBoard[6, i].BackColor == Color.Red)) { win = true; int p = Convert.ToInt32(g.label3.Text); g.label3.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Red Wins!!", g); w.Show(); } else if ((gameBoard[0, i].BackColor == Color.Yellow && gameBoard[1, i].BackColor == Color.Yellow && gameBoard[2, i].BackColor == Color.Yellow && gameBoard[3, i].BackColor == Color.Yellow) || (gameBoard[1, i].BackColor == Color.Yellow && gameBoard[2, i].BackColor == Color.Yellow && gameBoard[3, i].BackColor == Color.Yellow && gameBoard[4, i].BackColor == Color.Yellow) || (gameBoard[2, i].BackColor == Color.Yellow && gameBoard[3, i].BackColor == Color.Yellow && gameBoard[4, i].BackColor == Color.Yellow && gameBoard[5, i].BackColor == Color.Yellow) || (gameBoard[3, i].BackColor == Color.Yellow && gameBoard[4, i].BackColor == Color.Yellow && gameBoard[5, i].BackColor == Color.Yellow && gameBoard[6, i].BackColor == Color.Yellow)) { win = true; int p = Convert.ToInt32(g.label4.Text); g.label4.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Yellow Wins", g); w.Show(); } } }
public void CheckDiagonals(CircularButton[,] gameBoard, GameBoardForm g) { for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 4; j++) { if ((gameBoard[i, j].BackColor == Color.Red && gameBoard[(i + 1), (j + 1)].BackColor == Color.Red && gameBoard[(i + 2), (j + 2)].BackColor == Color.Red && gameBoard[(i + 3), (j + 3)].BackColor == Color.Red) || (gameBoard[(i + 3), j].BackColor == Color.Red && gameBoard[(i + 2), (j + 1)].BackColor == Color.Red && gameBoard[(i + 1), (j + 2)].BackColor == Color.Red && gameBoard[(i + 0), (j + 3)].BackColor == Color.Red)) { win = true; int p = Convert.ToInt32(g.label3.Text); g.label3.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Red Wins", g); w.Show(); } else if (gameBoard[i, j].BackColor == Color.Yellow && gameBoard[(i + 1), (j + 1)].BackColor == Color.Yellow && gameBoard[(i + 2), (j + 2)].BackColor == Color.Yellow && gameBoard[(i + 3), (j + 3)].BackColor == Color.Yellow || (gameBoard[(i + 3), j].BackColor == Color.Yellow && gameBoard[(i + 2), (j + 1)].BackColor == Color.Yellow && gameBoard[(i + 1), (j + 2)].BackColor == Color.Yellow && gameBoard[(i + 0), (j + 3)].BackColor == Color.Yellow)) { win = true; int p = Convert.ToInt32(g.label4.Text); g.label4.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Yellow Wins", g); w.Show(); } } } }
public void CheckRows(CircularButton[,] gameBoard, GameBoardForm g) { for (int i = 6; i >= 0; i--) { if ((gameBoard[i, 0].BackColor == Color.Red && gameBoard[i, 1].BackColor == Color.Red && gameBoard[i, 2].BackColor == Color.Red && gameBoard[i, 3].BackColor == Color.Red) || (gameBoard[i, 1].BackColor == Color.Red && gameBoard[i, 2].BackColor == Color.Red && gameBoard[i, 3].BackColor == Color.Red && gameBoard[i, 4].BackColor == Color.Red) || (gameBoard[i, 2].BackColor == Color.Red && gameBoard[i, 3].BackColor == Color.Red && gameBoard[i, 4].BackColor == Color.Red && gameBoard[i, 5].BackColor == Color.Red) || (gameBoard[i, 3].BackColor == Color.Red && gameBoard[i, 4].BackColor == Color.Red && gameBoard[i, 5].BackColor == Color.Red && gameBoard[i, 6].BackColor == Color.Red) || (gameBoard[i, 4].BackColor == Color.Red && gameBoard[i, 5].BackColor == Color.Red && gameBoard[i, 6].BackColor == Color.Red && gameBoard[i, 7].BackColor == Color.Red)) { win = true; int p = Convert.ToInt32(g.label3.Text); g.label3.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Red Wins!!", g); w.Show(); } else if ((gameBoard[i, 0].BackColor == Color.Yellow && gameBoard[i, 1].BackColor == Color.Yellow && gameBoard[i, 2].BackColor == Color.Yellow && gameBoard[i, 3].BackColor == Color.Yellow) || (gameBoard[i, 1].BackColor == Color.Yellow && gameBoard[i, 2].BackColor == Color.Yellow && gameBoard[i, 3].BackColor == Color.Yellow && gameBoard[i, 4].BackColor == Color.Yellow) || (gameBoard[i, 2].BackColor == Color.Yellow && gameBoard[i, 3].BackColor == Color.Yellow && gameBoard[i, 4].BackColor == Color.Yellow && gameBoard[i, 5].BackColor == Color.Yellow) || (gameBoard[i, 3].BackColor == Color.Yellow && gameBoard[i, 4].BackColor == Color.Yellow && gameBoard[i, 5].BackColor == Color.Yellow && gameBoard[i, 6].BackColor == Color.Yellow) || (gameBoard[i, 4].BackColor == Color.Yellow && gameBoard[i, 5].BackColor == Color.Yellow && gameBoard[i, 6].BackColor == Color.Yellow && gameBoard[i, 7].BackColor == Color.Yellow)) { win = true; int p = Convert.ToInt32(g.label4.Text); g.label4.Text = p + 1 + ""; WinnerForm w = new WinnerForm("Yellow Wins", g); w.Show(); } } }
public Winner(Tuple <string, string> answer, WinnerForm winnerForm) { this.winnerForm = winnerForm; InitializeComponent(); nameLBL.Text = answer.Item1; sswLBL.Text = answer.Item2; }
public void Move(IGame game) { var winnerForm = new WinnerForm(); winnerForm.ShowDialog(); game.Reset(); }
public void CheckTie(CircularButton[,] gameBoard, GameBoardForm g) { if (gameBoard[0, 0].BackColor != Color.White && gameBoard[0, 1].BackColor != Color.White && gameBoard[0, 2].BackColor != Color.White && gameBoard[0, 3].BackColor != Color.White && gameBoard[0, 4].BackColor != Color.White && gameBoard[0, 5].BackColor != Color.White && gameBoard[0, 6].BackColor != Color.White && gameBoard[0, 7].BackColor != Color.White && win == false) { WinnerForm w = new WinnerForm("It's a Tie!", g); w.Show(); } }
public void ShowWinnerScreen(Player winner) { SoundPlayer.PlayWinSound(); var winForm = new WinnerForm(); var winnerImage = libManager.GetWinnerImage(); winForm.BackgroundImage = winnerImage?.Image; winForm.WinnerAvatar.BackgroundImage = winner.Avatar; winForm.WinnerAvatar.BackgroundImageLayout = ImageLayout.Stretch; winForm.ShowDialog(); }
private async void OnGameOver() { Context.GameOver = true; Context.Database.SetWinPersons(Context.CurrentPrize.Id, Context.WinPersons.Values.ToList()); Context.StopWorld = true; await Task.Delay(1000); BeginInvoke(new Action(() => { WinnerForm.Show( Context.CurrentPrize, Context.WinPersons.Values.ToList()); Context.CurrentPrize = null; CameraY = 0; ResetStage(DefaultStage); })); }