public void Continue() { while (pointlist.Count > 0) { VertexWE v = wingededge.AddVertex(pointlist[0].x, pointlist[0].y, pointlist[0].z); pointlist.RemoveAt(0); FaceWE currentFace = wingededge.PointInTriangle(v); List <FaceWE> newFaces = wingededge.AddVertex(currentFace, v); } CheckEdge(wingededge); List <FaceWE> faceToRemove = new List <FaceWE>(); for (int i = wingededge.Faces.Count - 1; i >= 0; i--) { if (wingededge.IsFaceBorder(wingededge.Faces[i])) { faceToRemove.Add(wingededge.Faces[i]); } } for (int i = 0; i < faceToRemove.Count; i++) { wingededge.RemoveFace(faceToRemove[i]); } List <Vector3> VoronoiVertices = new List <Vector3>(); for (int i = 0; i < wingededge.Faces.Count; i++) { List <VertexWE> vertices = wingededge.GetFaceVertices(wingededge.Faces[i]); wingededge.Faces[i].FaceCircumcenter = CalculateCircumscribedCircumference(vertices[0], vertices[1], vertices[2]); } GrahamScan(); TriangulatorGenerator meshGen = GetComponent <TriangulatorGenerator>(); meshGen.GenerateMesh(wingededge); }