public void LogFormat(LogType logType, Object context, string format, params object[] args) { // StackTrace st = new StackTrace(3, true); /** * at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <3d993dea89b649118f5e3c1a995c56fc>:0 skip2 * at UnityEngine.Debug.Log (System.Object message) [0x00000] in <3d993dea89b649118f5e3c1a995c56fc>:0 skip3 * at PlayerPrefControl.StartFromBegining () [0x00000] in <a311cad17a3041fba8282ec312c03a2e>:0 * at StageControl.StageControl.Start_Patch1 (StageControl ) [0x00000] in <a311cad17a3041fba8282ec312c03a2e>:0 InitObjs!8.762533 */ StackFrame callStack = new StackFrame(3, true); UnityModManager.Logger.Log(String.Format(format, args), $"[{logType}] [{WingLog.GetStackFrame(4)}] "); }
static void Load(UnityModManager.ModEntry modEntry) { settings = Settings.Load <Settings>(modEntry); Harmony.DEBUG = true; FileLog.Reset(); WingLog.Reset(); var harmony = new Harmony(modEntry.Info.Id); harmony.PatchAll(Assembly.GetExecutingAssembly()); mod = modEntry; modEntry.OnToggle = OnToggle; modEntry.OnGUI = OnGUI; modEntry.OnSaveGUI = OnSaveGUI; LogF("WingMod load"); }