public Task<List<FlickrImage>> SearchAsync(string searchTerm, Windows.UI.Core.CoreDispatcher dispatcher) { return Task.Run<List<FlickrImage>>(() => { var flickrImages = new List<FlickrImage>(); var photos = _Flickr.PhotosSearch(new PhotoSearchOptions(this.Username, string.Empty, TagMode.None, searchTerm)); foreach (var photo in photos) { dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { flickrImages.Add(new FlickrImage(null, photo.SmallUrl, photo.DoesLargeExist ? photo.LargeUrl : photo.Medium640Url, photo.Title, photo.DateTaken, photo.Description)); }); } return flickrImages; }); }
public Task<IList<FlickrImageSet>> LoadAsync(Windows.UI.Core.CoreDispatcher dispatcher) { var task = Task.Run(() => { var flickrUser = _GetUserProfileAsync(this.Username).Result; var photoSetCollection = _GetPhotosetCollectionAsync(flickrUser.UserId).Result; foreach (var photoSet in photoSetCollection) { FlickrImageSet imageSet = null; dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { imageSet = new FlickrImageSet(photoSet.PhotosetSmallUrl, photoSet.Title, photoSet.DateUpdated, photoSet.Description); this.ImageSets.Add(imageSet); base.OnPropertyChanged("ImageSets"); } ); var photosetPhotosCollection = _GetCollectionForSetAsync(photoSet.PhotosetId).Result; foreach (var photo in photosetPhotosCollection) { dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () => { var image = new FlickrImage(imageSet, photo.SmallUrl, photo.DoesLargeExist ? photo.LargeUrl : photo.Medium640Url, photo.Title, photo.DateTaken, photoSet.Description); imageSet.Collection.Add(image); }); } } return this.ImageSets; }); return task; }
private async void ReadAndSort(Windows.UI.Core.CoreDispatcher Dispatcher) { //Identify that it is ID3 if (GetString(3).Equals("ID3")) { //Unwanted space between "ID3" tag and frame name for (int i = 0; i < 7; i++) data.ReadByte(); //Loop through the rest of the file, looking directly for specific frame names, reading their properties, and scrapping the rest. while (data.UnconsumedBufferLength > 3) { //Use our Frame Name constant (4) to seek the identity of the tag (if it's one we care about). //Otherwise, we loop through the bytes we don't care about. String identity = GetString(ID3FrameNameLength); identity = new ID3FrameDictionary().GetIdentity(identity); //ID3 -- assuming no one took liberties extending this during encoding -- reserves 4 bytes following //the frame name to tell decoders byte[] byteCounter = new byte[4] { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { byteCounter[i] = data.ReadByte(); } //Since we're dealing with encoding and dealing primarily with Hex values, all values should be unsigned. //I don't actually know is there is padding between the frame name and the value count. If there is, this following operation doesn't hurt anything //and is set in case the 4 bytes following are all possibly used. Accounted for by 64-bit integer. UInt64 intCounter = (ulong)((byteCounter[0] << (8 * 3)) + (byteCounter[1] << (8 * 2)) + (byteCounter[2] << (8 * 1)) + (byteCounter[3] << (8 * 0))); //Padding of 00 00 between the 64-bit value count and the frame value. Read through the padding. data.ReadByte(); data.ReadByte(); //Check if frame name is one we care about. (Album, Artist, Title, Cover) if (identity != null) { //APIC (Album Picture) is the only frame that we could care about that can't be interpreted as a string. if (identity.Equals("Image")) { //We get the byte array, but WinRT/Windows 8 makes the process of converting a byte array into a Random Access Stream difficult. //A custom library was made for this that converts a Stream (MemoryStream) into IRandomAccessStream, so we can create a bitmap image. MemoryStream ms = new MemoryStream(GetImage(intCounter)); MemoryRandomAccessStream randomAccessStream = new MemoryRandomAccessStream(ms); //Create new BitmapImage inside this thread, as it isn't possible to know that this variable will come out of the UI thread operation. BitmapImage bt = null; //Grab UI Thread to create a new BitmapImage instance, and to take care of operations involving the UI. await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, async () => { bt = new BitmapImage(); try { await bt.SetSourceAsync(randomAccessStream); cover.Source = bt; cover.MaxWidth = bt.PixelWidth; cover.MaxHeight = bt.PixelHeight; } catch (Exception e) { //In case setting the source throws an exception due to corrupt extraction. } }); } else { //Convert the bytes following the frame value count into a readable string. It skips over characters that aren't used in the English Language. String idValue = GetString(intCounter); fileData[identity] = idValue; Debug.WriteLine(idValue); } } else { //Read over the bytes we don't care about. If there is some sort of wrong interpretation of the intCounter value, the loop is broken //so there is no attempt of reading beyond the file's length. if (intCounter > data.UnconsumedBufferLength) break; for (uint i = 0; i < intCounter; i++) data.ReadByte(); } } } //We don't need this anymore. Let's dispose of it. data.Dispose(); }