// Read out and print the message received from the socket. private async void StartReader(Windows.Networking.Proximity.ProximityStreamSocket socket, Windows.Storage.Streams.DataReader reader) { uint initialLength = 4; try { await reader.LoadAsync(initialLength); uint msgLength = (uint)reader.ReadInt32(); try { await reader.LoadAsync(msgLength); string message = reader.ReadString(msgLength); WriteMessageText("Received message: " + message + "\n"); // After receiving a message, listen for the next message. StartReader(socket, reader); } catch (Exception e) { WriteMessageText("Error: " + e.Message + "\n"); socket.Dispose(); } } catch (Exception e) { WriteMessageText("Error: " + e.Message + "\n"); socket.Dispose(); } }