示例#1
0
        private void LoadContent_Ui(ContentManager Content)
        {
            augmentIcon = Content.Load <Texture2D>("PreparationTurn/StatAugmentIcon");

            moneyBox = new RectBox(graphicsDevice,
                                   characterDrawPos + new Vector2(uiScale * turnPlayer.CharacterSprite.Width / 2, winBarDimensions.Y + unitBarDimensions.Y),
                                   (int)moneyBoxDimensions.X, (int)moneyBoxDimensions.Y);

            emptyRect         = UiTools.GeneratePixelTexture(graphicsDevice);
            characterBoundary = Content.Load <Texture2D>("CharacterSelect/Buttons/ButtonBoundaryLR");
            vsAiIcon          = Content.Load <Texture2D>("PreparationTurn/vsPlayerIcon");
            vsPlayerIcon      = Content.Load <Texture2D>("PreparationTurn/vsPlayerIcon");
            moneyIcon         = Content.Load <Texture2D>("PreparationTurn/MoneyIcon");
            //information used by the stage box:
            stageInfo = new StageViewBox(graphicsDevice,
                                         currentStage,
                                         bebasSmall,
                                         stageNumber + 1,
                                         stageIndex + 1,
                                         WindowTools.PaddingToPixelCoordinate(0f, 0.25f, 10, 10)
                                         );

            //Buttons
            Texture2D buttonTexture = Content.Load <Texture2D>("PreparationTurn/EndTurnButton");
            Texture2D hoverTexture  = Content.Load <Texture2D>("PreparationTurn/EndTurnButtonHovered");

            bool[,] mask  = UiTools.CreateBoolMask(buttonTexture);
            endTurnButton = new SinglePressSpriteButton(WindowTools.PaddingToPixelCoordinate(0f, 0.17f, 10, 10),
                                                        buttonTexture,
                                                        hoverTexture,
                                                        mask, uiScale);

            //assign the end turn function to the button's event handler.
            endTurnButton.buttonPressed += HandleEndTurnButtonPress;

            levelUnitCapButton = new LevelUnitCapButton(graphicsDevice,
                                                        moneyBox.GetPos() + new Vector2(moneyBoxDimensions.X, 0f),
                                                        (int)WindowTools.GetUpscaledValue(225f), (int)moneyBoxDimensions.Y);

            //and so on with all used buttons
            levelUnitCapButton.buttonPressed += HandleLevelUpCapPress;

            useAbilityButton = new UseAbilityButton(graphicsDevice,
                                                    WindowTools.PaddingToPixelCoordinate(0.1f, 0.17f, 10, 10),
                                                    (int)WindowTools.GetUpscaledValue(225f),
                                                    (int)(buttonTexture.Height * uiScale)
                                                    );

            useAbilityButton.buttonPressed += HandleAbilityButtonPress;

            //divisor line to distinguish between money box/level up button.
            divisorLine = new Line(graphicsDevice, levelUnitCapButton.GetPos(), levelUnitCapButton.GetPos() + new Vector2(0, levelUnitCapButton.GetHeight()), 5, Color.White);


            //help button
            helpButton = new TutorialButton(graphicsDevice, this,
                                            WindowTools.PaddingToPixelCoordinate(0.90f, 0f, 0, 10),
                                            (int)(20 * uiScale),
                                            (int)(10 * uiScale));
        }
示例#2
0
        private void Draw_TopLeftUI(SpriteBatch spriteBatch)
        {
            //Draw the win progress bar
            Vector2 barPos = characterDrawPos + new Vector2(uiScale * turnPlayer.CharacterSprite.Width / 2, 0f);

            PercentageBar.Draw(spriteBatch, emptyRect, barPos, winBarDimensions, turnPlayer.Colour, Color.Gray, turnPlayer.WinThreshold, turnPlayer.WinProgress);
            string text = $"{turnPlayer.WinProgress}/{turnPlayer.WinThreshold} Wins";

            spriteBatch.DrawString(bebasSmall, text, barPos + (winBarDimensions - 0.6f * bebasSmall.MeasureString(text)) / 2, Color.White, 0f, Vector2.Zero, 0.6f, SpriteEffects.None, 0f);

            //Draw the unit cap bar.
            Vector2 unitBarPos = barPos + new Vector2(0, winBarDimensions.Y);
            int     unitCount  = grid.CountPlayerUnitsOnGrid(turnPlayer.Id);

            PercentageBar.Draw(spriteBatch, emptyRect, unitBarPos, unitBarDimensions, Color.DarkRed, Color.YellowGreen, turnPlayer.UnitCap, unitCount);
            text = $"{unitCount}/{turnPlayer.UnitCap} Units";
            spriteBatch.DrawString(bebasSmall, text, unitBarPos + (unitBarDimensions - 0.5f * bebasSmall.MeasureString(text)) / 2, Color.White, 0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0f);

            //Draw the players money amount.
            moneyBox.Draw(spriteBatch);
            string  moneyText = $"{turnPlayer.Money}";
            Vector2 textSize  = bebasSmall.MeasureString(moneyText);
            Vector2 basePos   = moneyBox.GetPos() + moneyBoxDimensions / 2;

            spriteBatch.DrawString(bebasSmall, moneyText, basePos - new Vector2(0, textSize.Y / 2), Color.White);
            spriteBatch.Draw(moneyIcon,
                             position: basePos + new Vector2(textSize.X + moneyBoxDimensions.X / 35, 0) - uiScale / 2 * new Vector2(0, moneyIcon.Height),
                             scale: uiScaleVector
                             );

            //Draw the player's character.
            spriteBatch.Draw(texture: characterBoundary, position: characterDrawPos - new Vector2(3 * uiScale, 0), scale: uiScaleVector, color: turnPlayer.Colour);
            spriteBatch.Draw(texture: turnPlayer.CharacterSprite, position: characterDrawPos, scale: uiScaleVector);

            //draw end turn button
            if (endTurnButton.IsHovered)
            {
                spriteBatch.Draw(texture: endTurnButton.HoverTexture, position: endTurnButton.Position, scale: uiScaleVector);
            }
            else
            {
                spriteBatch.Draw(texture: endTurnButton.ButtonTexture, position: endTurnButton.Position, scale: uiScaleVector);
            }
            spriteBatch.DrawString(bebasSmall, "End Turn", endTurnButton.MidPoint - 0.6f * bebasSmall.MeasureString("End Turn") / 2 + new Vector2(0, 1), Color.White, 0f, Vector2.Zero, 0.6f, SpriteEffects.None, 0);

            //draw the level up unit cap button.
            levelUnitCapButton.Draw(spriteBatch, turnPlayer, moneyIcon, WindowTools.GetUpscaledValue(2f), bebasSmall, 0.6f);

            //and the ability button
            useAbilityButton.Draw(spriteBatch, turnPlayer, bebasSmall, 0.6f);

            divisorLine.Draw(spriteBatch);

            stageInfo.Draw(spriteBatch, vsAiIcon, vsPlayerIcon);

            //help button
            helpButton.Draw(spriteBatch, bebasSmall, 1f);
        }