示例#1
0
    // 设置激活的窗口
    public void             setActiveWindow(dbwin.WindowBase window)
    {
        do
        {
            if (window == null)
            {
                this.active_window = null;
                break;
            }

            WindowResist resist = this.windows.Find(x => x.window == window);

            if (resist == null)
            {
                break;
            }

            if (this.active_window != null)
            {
                this.active_window.window.is_active = false;
                this.active_window = null;
            }

            this.active_window = resist;
        } while(false);
    }
示例#2
0
    void    OnGUI()
    {
//#if UNITY_EDITOR
#if true
        do
        {
            if (!this.is_active)
            {
                break;
            }

            GUI.depth = GUI_DEPTH;

            // ウインドウ選択ボタン.

            float x, y;

            x = 10.0f;
            y = Screen.height - 20.0f;

            foreach (var resist in this.windows)
            {
                if (GUI.Button(new Rect(x, y, 100, 20), resist.window.title))
                {
                    if (resist == this.active_window)
                    {
                        this.active_window = null;
                    }
                    else
                    {
                        this.active_window = resist;
                    }
                }
                x += 100.0f;
            }

            //

            if (this.active_window != null)
            {
                var window = this.active_window.window;

                window.win_rect = GUI.Window(window.id, window.win_rect, debug_window_function, window.title);
            }
        } while(false);
#endif
    }
示例#3
0
    // 注册窗口
    public void             resisterWindow(dbwin.WindowBase window)
    {
        if (this.windows.Count > 0)
        {
            dbwin.WindowBase last_win = this.windows[this.windows.Count - 1].window;

            window.setPosition(last_win.win_rect.x, 20);
        }

        float x, y;

        x = 10.0f + 100.0f * this.windows.Count;
        y = Screen.height - 20.0f;

        WindowResist resist = new WindowResist();

        resist.window          = window;
        resist.hot_button_rect = new Rect(x, y, 100.0f, 20.0f);

        this.windows.Add(resist);
    }
示例#4
0
	// 윈도 등록.
	public void		resisterWindow(dbwin.WindowBase window)
	{
		if(this.windows.Count > 0) {

			dbwin.WindowBase	last_win = this.windows[this.windows.Count - 1].window;

			window.setPosition(last_win.win_rect.x, 20);
		}

		float	x, y;
	
		x = 10.0f + 100.0f*this.windows.Count;
		y = Screen.height - 20.0f;

		WindowResist		resist = new WindowResist();

		resist.window          = window;
		resist.hot_button_rect = new Rect(x, y, 100.0f, 20.0f);

		this.windows.Add(resist);
	}
示例#5
0
	// 액티브 윈도우를 설정=.
	public void		setActiveWindow(dbwin.Window window)
	{
		do {

			if(window == null) {

				this.active_window = null;
				break;
			}

			WindowResist	resist = this.windows.Find(x => x.window == window);

			if(resist == null) {

				break;
			}

			if(this.active_window != null) {
	
				this.active_window.window.is_active = false;
				this.active_window = null;
			}

			this.active_window = resist;

		} while(false);
	}
示例#6
0
	void	OnGUI()
	{
#if UNITY_EDITOR
		do {


			if(!this.is_active) {

				break;
			}

			GUI.depth = GUI_DEPTH;
	
			// 윈도우 선택 버튼.
	
			float	x, y;
		
			x = 10.0f;
			y = Screen.height - 20.0f;
	
			foreach(var resist in this.windows) {
	
				if(GUI.Button(new Rect(x, y, 100, 20), resist.window.title)) {
	
					if(resist == this.active_window) {
	
						this.active_window = null;
	
					} else {
	
						this.active_window = resist;
					}
				}
				x += 100.0f;
			}

			//
	
			if(this.active_window != null) {
	
				var		window = this.active_window.window;
	
				window.win_rect = GUI.Window(window.id, window.win_rect, debug_window_function, window.title);
			}

		} while(false);
#endif
	}