/// <summary> /// 从新设置界面的顺序 /// </summary> void ResetWindowIndex(int windowIndex) { if (WindowMonoBehaviour != null && WindowMonoBehaviour.isActiveAndEnabled) { WindowMonoBehaviour.SetWindowIndex(windowIndex); } }
/// <summary> /// 设置界面的数据 /// 界面被创建出来后和被现实出时,会调用一次此函数 /// </summary> /// <param name="data">窗体的值</param> protected void RefreshWindowData(object data) { if (WindowMonoBehaviour != null && WindowMonoBehaviour.isActiveAndEnabled) { WindowMonoBehaviour.RefreshWindowData(data); } }